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/*
* The Mana Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2012 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef BEINGINFO_H
#define BEINGINFO_H
#include "actorsprite.h"
#include "resources/spritedef.h"
#include <map>
#include <string>
#include <vector>
struct Attack
{
std::string mAction = SpriteAction::ATTACK;
int mEffectId = 0;
int mHitEffectId = 0;
int mCriticalHitEffectId = 0;
std::string mMissileParticleFilename = std::string();
};
enum SoundEvent
{
SOUND_EVENT_HIT,
SOUND_EVENT_MISS,
SOUND_EVENT_HURT,
SOUND_EVENT_DIE
};
/**
* Holds information about a certain type of monster. This includes the name
* of the monster, the sprite to display and the sounds the monster makes.
*
* @see MonsterDB
* @see NPCDB
*/
class BeingInfo
{
public:
static BeingInfo *Unknown;
BeingInfo();
~BeingInfo();
void setName(const std::string &name) { mName = name; }
const std::string &getName() const
{ return mName; }
void setDisplay(SpriteDisplay display);
const SpriteDisplay &getDisplay() const
{ return mDisplay; }
void setTargetCursorSize(const std::string &size);
void setTargetCursorSize(ActorSprite::TargetCursorSize targetSize)
{ mTargetCursorSize = targetSize; }
ActorSprite::TargetCursorSize getTargetCursorSize() const
{ return mTargetCursorSize; }
void addSound(SoundEvent event, const std::string &filename);
const std::string &getSound(SoundEvent event) const;
void addAttack(int id, Attack attack);
const Attack &getAttack(int id) const;
void setWalkMask(unsigned char mask)
{ mWalkMask = mask; }
/**
* Gets the way the being is blocked by other objects
*/
unsigned char getWalkMask() const
{ return mWalkMask; }
void setBlockType(Map::BlockType blockType)
{ mBlockType = blockType; }
Map::BlockType getBlockType() const
{ return mBlockType; }
private:
SpriteDisplay mDisplay;
std::string mName;
ActorSprite::TargetCursorSize mTargetCursorSize = ActorSprite::TC_MEDIUM;
std::map<SoundEvent, std::vector<std::string>> mSounds;
std::map<int, Attack> mAttacks;
unsigned char mWalkMask;
Map::BlockType mBlockType = Map::BLOCKTYPE_CHARACTER;
};
using BeingInfos = std::map<int, BeingInfo *>;
#endif // BEINGINFO_H
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