summaryrefslogblamecommitdiff
path: root/src/player.h
blob: 7aefb734327c5f6ce10867ea6bf8fec13c0a229c (plain) (tree)
1
2
3
4
5
6
7
8
9
10
11
  
                   
                                                            
  
                                         
  
                                                                        



                                                                        
                                                                   




                                                                     
                                                                         

   

                
 
                  
 
               
            

            
 






                          




                                                                               
                           
 
           


                       
                                                              
 

                  
                             
 
                                                       
 


                                         
                                              
 

                                                    
           

                                              




                                                                 
                                    

           

                                                   
                                                

                                                             




                                                                   
 
           

                                      
                                    






                                            
                                                    
           
                                                            

           
                                                           
           
                                      

           
                                                      
           
                                                                  
 


                                                         
 
                                                  

           
                                                                  

                                                 
                                                                
 


                                                                          
                                                             
 
              
           
                                                                         


                                                   
 




                                               
 

                                      
                      
 
                   
  

      
/*
 *  The Mana Client
 *  Copyright (C) 2004-2010  The Mana World Development Team
 *
 *  This file is part of The Mana Client.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef PLAYER_H
#define PLAYER_H

#include "being.h"

class Graphics;
class Guild;
class Map;
class Party;

enum Gender
{
    GENDER_MALE = 0,
    GENDER_FEMALE = 1,
    GENDER_UNSPECIFIED = 2
};

/**
 * A player being. Players have their name drawn beneath them. This class also
 * implements player-specific loading of base sprite, hair sprite and equipment
 * sprites.
 */
class Player : public Being
{
    public:
        /**
         * Constructor.
         */
        Player(int id, int job, Map *map, bool isNPC = false);

        ~Player();

        virtual void logic();

        virtual Type getType() const { return PLAYER; }

        /**
         * Sets the gender of this being.
         */
        virtual void setGender(Gender gender);

        Gender getGender() const { return mGender; }

        /**
         * Whether or not this player is a GM.
         */
        bool isGM() const { return mIsGM; }

        /**
         * Triggers whether or not to show the name as a GM name.
         */
        virtual void setGM(bool gm);

        /**
         * Sets visible equipments for this player.
         */
        virtual void setSprite(int slot, int id,
                               const std::string &color = "",
                               bool isWeapon = false);

        virtual void setSpriteID(unsigned int slot, int id);

        virtual void setSpriteColor(unsigned int slot,
                                    const std::string &color = "");

        /**
         * Adds a guild to the player.
         */
        void addGuild(Guild *guild);

        /**
         * Removers a guild from the player.
         */
        void removeGuild(int id);

        /**
         * Returns a pointer to the specified guild.
         */
        Guild *getGuild(const std::string &guildName) const;

        /**
         * Returns a pointer to the guild with matching id.
         */
        Guild *getGuild(int id) const;

        /**
         * Get number of guilds the player belongs to.
         */
        short getNumberOfGuilds() const { return mGuilds.size(); }

        bool isInParty() const { return mParty != NULL; }

        void setParty(Party *party);

        Party *getParty() const { return mParty; }

        /**
         * Gets the way the character is blocked by other objects.
         */
        virtual unsigned char getWalkMask() const
        { return Map::BLOCKMASK_WALL | Map::BLOCKMASK_MONSTER; }

        /**
         * Called when a option (set with config.addListener()) is changed
         */
        virtual void optionChanged(const std::string &value);

    protected:
        /**
         * Gets the way the monster blocks pathfinding for other objects.
         */
        virtual Map::BlockType getBlockType() const
        { return Map::BLOCKTYPE_CHARACTER; }

        virtual void updateColors();

        Gender mGender;
        std::vector<int> mSpriteIDs;
        std::vector<std::string> mSpriteColors;

        // Character guild information
        std::map<int, Guild*> mGuilds;
        Party *mParty;

        bool mIsGM;
};

#endif