/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#ifndef _TMW_PLAYER_H
#define _TMW_PLAYER_H
#include "being.h"
class Graphics;
class Map;
class Player;
class PlayerNameDrawStrategy
{
public:
virtual ~PlayerNameDrawStrategy(void) {}
/**
* Draw the player's name
*/
virtual void draw(Player *p, Graphics *graphics, int px, int py) = 0;
};
/**
* A player being. Players have their name drawn beneath them. This class also
* implements player-specific loading of base sprite, hair sprite and equipment
* sprites.
*/
class Player : public Being
{
public:
Player(int id, int job, Map *map);
virtual void
logic();
virtual Type
getType() const;
virtual void
drawName(Graphics *graphics, int offsetX, int offsetY);
virtual void
setGender(int gender);
/**
* Sets the hair style and color for this player.
*
* Only for convenience in 0.0 client. When porting
* this to the trunk remove this function and
* call setSprite directly instead. The server should
* provide the hair ID and coloring in the same way
* it does for other equipment pieces.
*
*/
void setHairStyle(int style, int color);
/**
* Sets visible equipments for this player.
*/
virtual void
setSprite(int slot, int id, std::string color = "");
/**
* Sets the strategy responsible for drawing the player's name
*
* \param draw_strategy A strategy describing how the player's name
* should be drawn, or NULL for default
*/
virtual void
setNameDrawStrategy(PlayerNameDrawStrategy *draw_strategy);
virtual PlayerNameDrawStrategy *
getNameDrawStrategy(void) const { return mDrawStrategy; }
private:
PlayerNameDrawStrategy *mDrawStrategy;
};
#endif