/*
* The Mana World
* Copyright (C) 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef NPC_H
#define NPC_H
#include "player.h"
#ifdef EATHENA_SUPPORT
class Network;
#endif
class Graphics;
class Text;
class NPC : public Player
{
public:
#ifdef TMWSERV_SUPPORT
NPC(Uint16 id, int sprite, Map *map);
#else
NPC(Uint32 id, Uint16 job, Map *map, Network *network);
#endif
~NPC();
void setName(const std::string &name);
void setGender(Gender gender);
void setSprite(int slot, int id, std::string color);
virtual Type getType() const;
void talk();
void nextDialog();
void dialogChoice(char choice);
void integerInput(int value);
void stringInput(const std::string &value);
void buy();
void sell();
/**
* Call this to ease clean up of the current NPC, without causing
* interface problems
*/
void handleDeath();
/**
* Gets the way an NPC is blocked by other things on the map
*/
virtual unsigned char getWalkMask() const
{ return 0x83; } // blocked like a monster by walls, monsters and characters ( bin 1000 0011)
protected:
/**
* Gets the way a monster blocks pathfinding for other objects
*/
virtual Map::BlockType getBlockType() const
{ return Map::BLOCKTYPE_CHARACTER; } //blocks like a player character
#ifdef EATHENA_SUPPORT
Network *mNetwork;
#endif
void updateCoords();
private:
Text *mName;
};
extern NPC *current_npc;
#endif