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/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#ifndef _TMW_NPC_H
#define _TMW_NPC_H
#include "being.h"
class Graphics;
class NPC : public Being
{
public:
NPC(Uint16 id, Uint16 job, Map *map);
virtual Type
getType() const;
virtual void
drawName(Graphics *graphics, Sint32 offsetX, Sint32 offsetY);
void talk();
void nextDialog();
void dialogChoice(int choice);
void buy();
void sell();
/**
* Gets the way an NPC is blocked by other things on the map
*/
virtual unsigned char getWalkMask() const
{ return 0x83; } // blocked like a monster by walls, monsters and characters ( bin 1000 0011)
protected:
/**
* Gets the way a monster blocks pathfinding for other objects
*/
virtual Map::BlockType getBlockType() const
{ return Map::BLOCKTYPE_CHARACTER; } //blocks like a player character
};
extern NPC *current_npc;
#endif
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