/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "npc.h"
#include "animatedsprite.h"
#include "graphics.h"
#include "gui/gui.h"
#include "net/messageout.h"
#include "net/gameserver/player.h"
NPC *current_npc = 0;
NPC::NPC(Uint16 id, Uint16 job, Map *map):
Being(id, job, map)
{
mSprites[BASE_SPRITE] = new AnimatedSprite("graphics/sprites/npc.xml",
job - 100);
}
Being::Type
NPC::getType() const
{
return Being::NPC;
}
void
NPC::drawName(Graphics *graphics, Sint32 offsetX, Sint32 offsetY)
{
int px = mPx + offsetX;
int py = mPy + offsetY;
graphics->setFont(speechFont);
graphics->setColor(gcn::Color(200, 200, 255));
graphics->drawText(mName, px + 15, py + 30, gcn::Graphics::CENTER);
}
void
NPC::talk()
{
Net::GameServer::Player::talkToNPC(mId, true);
current_npc = this;
}
void
NPC::nextDialog()
{
Net::GameServer::Player::talkToNPC(mId, false);
}
void
NPC::dialogChoice(int choice)
{
Net::GameServer::Player::selectFromNPC(mId, choice);
}
/*
* TODO Unify the buy() and sell() methods, without sacrificing readability of
* the code calling the method. buy(bool buySell) would be bad...
*/
void
NPC::buy()
{
// XXX Convert for new server
/*
MessageOut outMsg(CMSG_NPC_BUY_SELL_REQUEST);
outMsg.writeLong(mId);
outMsg.writeByte(0);
*/
}
void
NPC::sell()
{
// XXX Convert for new server
/*
MessageOut outMsg(CMSG_NPC_BUY_SELL_REQUEST);
outMsg.writeLong(mId);
outMsg.writeByte(1);
*/
}