/*
* The Mana World
* Copyright (C) 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "net/tmwserv/tradehandler.h"
#include "net/tmwserv/gameserver/internal.h"
#include "net/tmwserv/gameserver/player.h"
#include "net/tmwserv/connection.h"
#include "net/tmwserv/protocol.h"
#include "net/messagein.h"
#include "net/messageout.h"
#include "net/net.h"
#include "beingmanager.h"
#include "item.h"
#include "localplayer.h"
#include "gui/confirm_dialog.h"
#include "gui/trade.h"
#include "gui/widgets/chattab.h"
std::string tradePartnerName;
int tradePartnerID;
/**
* Listener for request trade dialogs
*/
namespace {
struct RequestTradeListener : public gcn::ActionListener
{
void action(const gcn::ActionEvent &event)
{
if (event.getId() == "yes")
Net::GameServer::Player::requestTrade(tradePartnerID);
else
Net::getTradeHandler()->cancel();
}
} listener;
}
Net::TradeHandler *tradeHandler;
namespace TmwServ {
TradeHandler::TradeHandler():
mAcceptTradeRequests(true)
{
static const Uint16 _messages[] = {
GPMSG_TRADE_REQUEST,
GPMSG_TRADE_CANCEL,
GPMSG_TRADE_START,
GPMSG_TRADE_COMPLETE,
GPMSG_TRADE_ACCEPT,
GPMSG_TRADE_ADD_ITEM,
GPMSG_TRADE_SET_MONEY,
0
};
handledMessages = _messages;
tradeHandler = this;
}
void TradeHandler::setAcceptTradeRequests(bool acceptTradeRequests)
{
mAcceptTradeRequests = acceptTradeRequests;
if (mAcceptTradeRequests) {
localChatTab->chatLog("Accepting incoming trade requests", BY_SERVER);
} else {
localChatTab->chatLog("Ignoring incoming trade requests", BY_SERVER);
}
}
void TradeHandler::handleMessage(MessageIn &msg)
{
switch (msg.getId())
{
case GPMSG_TRADE_REQUEST:
{
Being *being = beingManager->findBeing(msg.readInt16());
if (!being || !mAcceptTradeRequests)
{
Net::GameServer::Player::acceptTrade(false);
break;
}
player_node->setTrading(true);
tradePartnerName = being->getName();
tradePartnerID = being->getId();
ConfirmDialog *dlg = new ConfirmDialog("Request for trade",
tradePartnerName + " wants to trade with you, do you accept?");
dlg->addActionListener(&listener);
} break;
case GPMSG_TRADE_ADD_ITEM:
{
int type = msg.readInt16();
int amount = msg.readInt8();
tradeWindow->addItem(type, false, amount);
} break;
case GPMSG_TRADE_SET_MONEY:
tradeWindow->setMoney(msg.readInt32());
break;
case GPMSG_TRADE_START:
tradeWindow->reset();
tradeWindow->setCaption("Trading with " + tradePartnerName);
tradeWindow->setVisible(true);
break;
case GPMSG_TRADE_ACCEPT:
tradeWindow->receivedOk();
break;
case GPMSG_TRADE_CANCEL:
localChatTab->chatLog("Trade canceled.", BY_SERVER);
tradeWindow->setVisible(false);
tradeWindow->reset();
player_node->setTrading(false);
break;
case GPMSG_TRADE_COMPLETE:
localChatTab->chatLog("Trade completed.", BY_SERVER);
tradeWindow->setVisible(false);
tradeWindow->reset();
player_node->setTrading(false);
break;
}
}
void TradeHandler::request(Being *being)
{
tradePartnerName = being->getName();
tradePartnerID = being->getId();
MessageOut msg(PGMSG_TRADE_REQUEST);
msg.writeInt16(tradePartnerID);
Net::GameServer::connection->send(msg);
}
void TradeHandler::respond(bool accept)
{
// TODO
}
void TradeHandler::addItem(Item *item, int amount)
{
MessageOut msg(PGMSG_TRADE_ADD_ITEM);
msg.writeInt8(item->getInvIndex());
msg.writeInt8(amount);
Net::GameServer::connection->send(msg);
tradeWindow->addItem(item->getId(), true, amount);
item->increaseQuantity(-amount);
}
void TradeHandler::removeItem(int slotNum, int amount)
{
// TODO
}
void TradeHandler::setMoney(int amount)
{
// TODO
}
void TradeHandler::confirm()
{
// TODO
}
void TradeHandler::finish()
{
// TODO
}
void TradeHandler::cancel()
{
MessageOut msg(PGMSG_TRADE_CANCEL);
Net::GameServer::connection->send(msg);
}
} // namespace TmwServ