/*
* The Mana World
* Copyright (C) 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "net/tmwserv/charserverhandler.h"
#include "net/tmwserv/connection.h"
#include "net/tmwserv/protocol.h"
#include "net/tmwserv/accountserver/accountserver.h"
#include "net/tmwserv/accountserver/account.h"
#include "net/logindata.h"
#include "net/messagein.h"
#include "game.h"
#include "localplayer.h"
#include "log.h"
#include "main.h"
#include "gui/charcreatedialog.h"
#include "gui/okdialog.h"
#include "utils/gettext.h"
extern Net::Connection *gameServerConnection;
extern Net::Connection *chatServerConnection;
Net::CharHandler *charHandler;
namespace TmwServ {
CharServerHandler::CharServerHandler():
mCharCreateDialog(0)
{
static const Uint16 _messages[] = {
APMSG_CHAR_CREATE_RESPONSE,
APMSG_CHAR_DELETE_RESPONSE,
APMSG_CHAR_INFO,
APMSG_CHAR_SELECT_RESPONSE,
0
};
handledMessages = _messages;
charHandler = this;
}
void CharServerHandler::handleMessage(MessageIn &msg)
{
int slot;
LocalPlayer *tempPlayer;
switch (msg.getId())
{
case APMSG_CHAR_CREATE_RESPONSE:
handleCharCreateResponse(msg);
break;
case APMSG_CHAR_DELETE_RESPONSE:
{
int errMsg = msg.readInt8();
// Character deletion successful
if (errMsg == ERRMSG_OK)
{
delete mCharInfo->getEntry();
mCharInfo->setEntry(0);
mCharInfo->unlock();
new OkDialog(_("Info"), _("Player deleted."));
}
// Character deletion failed
else
{
std::string errorMessage = "";
switch (errMsg)
{
case ERRMSG_NO_LOGIN:
errorMessage = _("Not logged in.");
break;
case ERRMSG_INVALID_ARGUMENT:
errorMessage = _("Selection out of range.");
break;
default:
errorMessage = _("Unknown error.");
}
mCharInfo->unlock();
new OkDialog(_("Error"), errorMessage);
}
}
break;
case APMSG_CHAR_INFO:
tempPlayer = readPlayerData(msg, slot);
mCharInfo->unlock();
mCharInfo->select(slot);
mCharInfo->setEntry(tempPlayer);
// Close the character create dialog
if (mCharCreateDialog)
{
mCharCreateDialog->scheduleDelete();
mCharCreateDialog = 0;
}
break;
case APMSG_CHAR_SELECT_RESPONSE:
handleCharSelectResponse(msg);
break;
}
}
void CharServerHandler::handleCharCreateResponse(MessageIn &msg)
{
int errMsg = msg.readInt8();
// Character creation failed
if (errMsg != ERRMSG_OK)
{
std::string errorMessage = "";
switch (errMsg)
{
case ERRMSG_NO_LOGIN:
errorMessage = _("Not logged in.");
break;
case CREATE_TOO_MUCH_CHARACTERS:
errorMessage = _("No empty slot.");
break;
case ERRMSG_INVALID_ARGUMENT:
errorMessage = _("Invalid name.");
break;
case CREATE_EXISTS_NAME:
errorMessage = _("Character's name already exists.");
break;
case CREATE_INVALID_HAIRSTYLE:
errorMessage = _("Invalid hairstyle.");
break;
case CREATE_INVALID_HAIRCOLOR:
errorMessage = _("Invalid hair color.");
break;
case CREATE_INVALID_GENDER:
errorMessage = _("Invalid gender.");
break;
case CREATE_RAW_STATS_TOO_HIGH:
errorMessage = _("Character's stats are too high.");
break;
case CREATE_RAW_STATS_TOO_LOW:
errorMessage = _("Character's stats are too low.");
break;
case CREATE_RAW_STATS_EQUAL_TO_ZERO:
errorMessage = _("One stat is zero.");
break;
default:
errorMessage = _("Unknown error.");
break;
}
new OkDialog(_("Error"), errorMessage);
}
if (mCharCreateDialog)
mCharCreateDialog->unlock();
}
void CharServerHandler::handleCharSelectResponse(MessageIn &msg)
{
int errMsg = msg.readInt8();
if (errMsg == ERRMSG_OK)
{
token = msg.readString(32);
std::string gameServer = msg.readString();
unsigned short gameServerPort = msg.readInt16();
std::string chatServer = msg.readString();
unsigned short chatServerPort = msg.readInt16();
logger->log("Game server: %s:%d", gameServer.c_str(), gameServerPort);
logger->log("Chat server: %s:%d", chatServer.c_str(), chatServerPort);
gameServerConnection->connect(gameServer, gameServerPort);
chatServerConnection->connect(chatServer, chatServerPort);
// Keep the selected character and delete the others
player_node = mCharInfo->getEntry();
int slot = mCharInfo->getPos();
mCharInfo->unlock();
mCharInfo->select(0);
do {
LocalPlayer *tmp = mCharInfo->getEntry();
if (tmp != player_node)
{
delete tmp;
mCharInfo->setEntry(0);
}
mCharInfo->next();
} while (mCharInfo->getPos());
mCharInfo->select(slot);
mCharInfo->clear(); //player_node will be deleted by ~Game
state = STATE_CONNECT_GAME;
}
else if(errMsg == ERRMSG_FAILURE)
{
errorMessage = _("No gameservers are available.");
mCharInfo->clear();
state = STATE_ERROR;
}
}
LocalPlayer* CharServerHandler::readPlayerData(MessageIn &msg, int &slot)
{
LocalPlayer *tempPlayer = new LocalPlayer;
slot = msg.readInt8(); // character slot
tempPlayer->setName(msg.readString());
tempPlayer->setGender(msg.readInt8() == GENDER_MALE ? GENDER_MALE : GENDER_FEMALE);
int hs = msg.readInt8(), hc = msg.readInt8();
tempPlayer->setHairStyle(hs, hc);
tempPlayer->setLevel(msg.readInt16());
tempPlayer->setCharacterPoints(msg.readInt16());
tempPlayer->setCorrectionPoints(msg.readInt16());
tempPlayer->setMoney(msg.readInt32());
for (int i = 0; i < 7; i++)
{
tempPlayer->setAttributeBase(i, msg.readInt8());
}
return tempPlayer;
}
void CharServerHandler::setCharCreateDialog(CharCreateDialog *window)
{
mCharCreateDialog = window;
if (!mCharCreateDialog) return;
std::vector<std::string> attributes;
attributes.push_back(_("Strength:"));
attributes.push_back(_("Agility:"));
attributes.push_back(_("Dexterity:"));
attributes.push_back(_("Vitality:"));
attributes.push_back(_("Intelligence:"));
attributes.push_back(_("Willpower:"));
mCharCreateDialog->setAttributes(attributes, 60, 1, 20);
}
void CharServerHandler::chooseCharacter(int slot, LocalPlayer* character)
{
Net::AccountServer::Account::selectCharacter(slot);
}
void CharServerHandler::newCharacter(const std::string &name, int slot, bool gender,
int hairstyle, int hairColor, std::vector<int> stats)
{
Net::AccountServer::Account::createCharacter(name, hairstyle, hairColor,
gender,
stats[0], // STR
stats[1], // AGI
stats[2], // DEX
stats[3], // VIT
stats[4], // INT
stats[5] // WILL
);
}
void CharServerHandler::deleteCharacter(int slot, LocalPlayer* character)
{
Net::AccountServer::Account::deleteCharacter(slot);
}
} // namespace TmwServ