/*
* The Mana Client
* Copyright (C) 2009-2012 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "net/tmwa/guildhandler.h"
#include "guild.h"
#include "event.h"
#include "localplayer.h"
#include "log.h"
#include "gui/socialwindow.h"
#include "net/tmwa/messagein.h"
#include "net/tmwa/messageout.h"
#include "net/tmwa/protocol.h"
#include "net/tmwa/gui/guildtab.h"
#include "utils/gettext.h"
extern Net::GuildHandler *guildHandler;
namespace TmwAthena {
GuildTab *guildTab = nullptr;
Guild *taGuild;
GuildHandler::GuildHandler()
{
static const Uint16 _messages[] = {
/*
SMSG_GUILD_CREATE_RESPONSE,
SMSG_GUILD_POSITION_INFO,
SMSG_GUILD_MEMBER_LOGIN,
SMSG_GUILD_MASTER_OR_MEMBER,
SMSG_GUILD_BASIC_INFO,
SMSG_GUILD_ALIANCE_INFO,
SMSG_GUILD_MEMBER_LIST,
SMSG_GUILD_POS_NAME_LIST,
SMSG_GUILD_POS_INFO_LIST,
SMSG_GUILD_POSITION_CHANGED,
SMSG_GUILD_MEMBER_POS_CHANGE,
SMSG_GUILD_EMBLEM,
SMSG_GUILD_SKILL_INFO,
SMSG_GUILD_NOTICE,
SMSG_GUILD_INVITE,
SMSG_GUILD_INVITE_ACK,
SMSG_GUILD_LEAVE,
SMSG_GUILD_EXPULSION,
SMSG_GUILD_EXPULSION_LIST,
SMSG_GUILD_MESSAGE,
SMSG_GUILD_SKILL_UP,
SMSG_GUILD_REQ_ALLIANCE,
SMSG_GUILD_REQ_ALLIANCE_ACK,
SMSG_GUILD_DEL_ALLIANCE,
SMSG_GUILD_OPPOSITION_ACK,
SMSG_GUILD_BROKEN,
*/
0
};
handledMessages = _messages;
guildHandler = this;
}
GuildHandler::~GuildHandler()
{
delete guildTab;
guildTab = nullptr;
}
void GuildHandler::handleMessage(MessageIn &msg)
{
switch (msg.getId())
{
case SMSG_GUILD_CREATE_RESPONSE:
{
int flag = msg.readInt8();
if (flag == 0)
{
// Success
}
else if (flag == 1)
{
// Already in a guild
}
else if (flag == 2)
{
// Unable to make (likely name already in use)
}
else if (flag == 3)
{
// Emperium check failed
}
}
break;
case SMSG_GUILD_POSITION_INFO:
{
int guildId = msg.readInt32();
int emblem = msg.readInt32();
int posMode = msg.readInt32();
msg.readInt32(); // Unused
msg.readInt8(); // Unused
std::string guildName = msg.readString(24);
logger->log("Guild position info: %d %d %d %s", guildId,
emblem, posMode, guildName.c_str());
}
break;
case SMSG_GUILD_MEMBER_LOGIN:
msg.readInt32(); // Account ID
msg.readInt32(); // Char ID
msg.readInt32(); // Flag
break;
case SMSG_GUILD_MASTER_OR_MEMBER:
msg.readInt32(); // Type (0x57 for member, 0xd7 for master)
break;
case SMSG_GUILD_BASIC_INFO:
{
int guildID = msg.readInt32(); // Guild ID
msg.readInt32(); // Guild level
msg.readInt32(); // 'Connect member' (number online?)
msg.readInt32(); // 'Max member'
msg.readInt32(); // Average level
msg.readInt32(); // Exp
msg.readInt32(); // Next exp
msg.skip(16); // unused
std::string name = msg.readString(24); // Name
msg.readString(24); // Master's name
msg.readString(20); // Castles (ie: "Six Castles" or "None Taken")
Guild *g = Guild::getGuild(guildID);
g->setName(name);
}
break;
case SMSG_GUILD_ALIANCE_INFO:
{
int length = msg.readInt16();
int count = (length - 4) / 32;
for (int i = 0; i < count; i++)
{
msg.readInt32(); // 'Opposition'
msg.readInt32(); // Other guild ID
msg.readString(24); // Other guild name
}
}
break;
case SMSG_GUILD_MEMBER_LIST:
{
int length = msg.readInt16();
int count = (length - 4) / 104;
taGuild->clearMembers();
for (int i = 0; i < count; i++)
{
int id = msg.readInt32(); // Account ID
msg.readInt32(); // Char ID
msg.readInt16(); // Hair
msg.readInt16(); // Hair color
msg.readInt16(); // Gender
msg.readInt16(); // Class
msg.readInt16(); // Level
msg.readInt32(); // Exp
int online = msg.readInt32(); // Online
msg.readInt32(); // Position
msg.skip(50); // unused
std::string name = msg.readString(24); // Name
GuildMember *m = taGuild->addMember(id, name);
m->setOnline(online);
}
}
break;
case SMSG_GUILD_POS_NAME_LIST:
{
int length = msg.readInt16();
int count = (length - 4) / 28;
for (int i = 0; i < count; i++)
{
msg.readInt32(); // ID
msg.readString(24); // Position name
}
}
break;
case SMSG_GUILD_POS_INFO_LIST:
{
int length = msg.readInt16();
int count = (length - 4) / 16;
for (int i = 0; i < count; i++)
{
msg.readInt32(); // ID
msg.readInt32(); // Mode
msg.readInt32(); // Same ID
msg.readInt32(); // Exp mode
}
}
break;
case SMSG_GUILD_POSITION_CHANGED:
msg.readInt16(); // Always 44
msg.readInt32(); // ID
msg.readInt32(); // Mode
msg.readInt32(); // Same ID
msg.readInt32(); // Exp mode
msg.readString(24); // Name
break;
case SMSG_GUILD_MEMBER_POS_CHANGE:
msg.readInt16(); // Always 16
msg.readInt32(); // Account ID
msg.readInt32(); // Char ID
msg.readInt32(); // Position
break;
case SMSG_GUILD_EMBLEM:
{
int length = msg.readInt16();
msg.readInt32(); // Guild ID
msg.readInt32(); // Emblem ID
msg.skip(length - 12); // Emblem data (unknown format)
}
break;
case SMSG_GUILD_SKILL_INFO:
{
int length = msg.readInt16();
int count = (length - 6) / 37;
msg.readInt16(); // 'Skill point'
for (int i = 0; i < count; i++)
{
msg.readInt16(); // ID
msg.readInt16(); // 'Info' (unknown atm)
msg.readInt16(); // unused
msg.readInt16(); // Level
msg.readInt16(); // SP
msg.readInt16(); // 'Range'
msg.skip(24); // unused
msg.readInt8(); // Can be increased
}
}
break;
case SMSG_GUILD_NOTICE:
msg.readString(60); // Mes1
msg.readString(120); // Mes2
break;
case SMSG_GUILD_INVITE:
{
int guildId = msg.readInt32();
std::string guildName = msg.readString(24);
socialWindow->showGuildInvite(guildName, guildId, "");
}
break;
case SMSG_GUILD_INVITE_ACK:
{
int flag = msg.readInt8();
switch (flag)
{
case 0:
guildTab->chatLog(_("Could not invite user to guild."),
BY_SERVER);
break;
case 1:
guildTab->chatLog(_("User rejected guild invite."),
BY_SERVER);
break;
case 2:
guildTab->chatLog(_("User is now part of your guild."),
BY_SERVER);
break;
case 3:
guildTab->chatLog(_("Your guild is full."),
BY_SERVER);
break;
default:
guildTab->chatLog(_("Unknown guild invite response."),
BY_SERVER);
break;
}
}
break;
case SMSG_GUILD_LEAVE:
msg.readString(24); // Name
msg.readString(40); // Message
break;
case SMSG_GUILD_EXPULSION:
msg.readString(24); // Name (of expulsed?)
msg.readString(40); // Message
msg.skip(24); // unused ("dummy")
break;
case SMSG_GUILD_EXPULSION_LIST:
{
int length = msg.readInt16();
int count = (length - 4) / 88;
for (int i = 0; i < count; i++)
{
msg.readString(24); // Name (of expulsed?)
msg.readString(24); // 'Acc' (name of expulser?)
msg.readString(24); // Message
}
}
break;
case SMSG_GUILD_MESSAGE:
{
int msgLength = msg.readInt16() - 4;
if (msgLength <= 0)
{
return;
}
guildTab->chatLog(msg.readString(msgLength));
}
break;
case SMSG_GUILD_SKILL_UP:
msg.readInt16(); // Skill ID
msg.readInt16(); // Level
msg.readInt16(); // SP
msg.readInt16(); // 'Range'
msg.readInt8(); // unused? (always 1)
break;
case SMSG_GUILD_REQ_ALLIANCE:
msg.readInt32(); // Account ID
msg.readString(24); // Name
break;
case SMSG_GUILD_REQ_ALLIANCE_ACK:
msg.readInt32(); // Flag
break;
case SMSG_GUILD_DEL_ALLIANCE:
msg.readInt32(); // Guild ID
msg.readInt32(); // Flag
break;
case SMSG_GUILD_OPPOSITION_ACK:
msg.readInt8(); // Flag
break;
case SMSG_GUILD_BROKEN:
msg.readInt32(); // Flag
break;
}
}
void GuildHandler::create(const std::string &name)
{
SERVER_NOTICE(_("Guild creation isn't supported yet."))
return;
MessageOut msg(CMSG_GUILD_CREATE);
msg.writeInt32(0); // Unused
msg.writeString(name, 24);
}
void GuildHandler::invite(int guildId, const std::string &name)
{
// TODO?
}
void GuildHandler::invite(int guildId, Being *being)
{
MessageOut msg(CMSG_GUILD_INVITE);
msg.writeInt32(being->getId());
msg.writeInt32(0); // Unused
msg.writeInt32(0); // Unused
}
void GuildHandler::inviteResponse(int guildId, bool response)
{
MessageOut msg(CMSG_GUILD_INVITE_REPLY);
msg.writeInt32(guildId);
msg.writeInt8(response);
msg.writeInt8(0); // Unused
msg.writeInt16(0); // Unused
}
void GuildHandler::leave(int guildId)
{
MessageOut msg(CMSG_GUILD_LEAVE);
msg.writeInt32(guildId);
msg.writeInt32(0); // Account ID
msg.writeInt32(local_player->getId());
msg.writeString("", 30); // Message
}
void GuildHandler::kick(GuildMember *member, std::string reason)
{
MessageOut msg(CMSG_GUILD_EXPULSION);
msg.writeInt32(member->getGuild()->getId());
msg.writeInt32(member->getID()); // Account ID
msg.writeInt32(0); // Char ID
msg.writeString(reason, 40); // Message
}
void GuildHandler::chat(int guildId, const std::string &text)
{
MessageOut msg(CMSG_GUILD_MESSAGE);
msg.writeInt16(text.size() + 4);
msg.writeString(text);
}
void GuildHandler::memberList(int guildId)
{
// TODO four types of info requests:
// 0 = basic info + alliance info
// 1 = position name list + member list
// 2 = position name list + position info list
// 3 = skill info
// 4 = expulsion list
MessageOut msg(CMSG_GUILD_REQUEST_INFO);
msg.writeInt32(1); // Request member list
}
void GuildHandler::changeMemberPostion(GuildMember *member, int level)
{
// TODO
}
void GuildHandler::requestAlliance(int guildId, int otherGuildId)
{
// TODO
}
void GuildHandler::requestAllianceResponse(int guildId, int otherGuildId,
bool response)
{
// TODO
}
void GuildHandler::endAlliance(int guildId, int otherGuildId)
{
// TODO
}
} // namespace TmwAthena