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/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "npchandler.h"
#include "messagein.h"
#include "protocol.h"
#include "../beingmanager.h"
#include "../npc.h"
#include "../gui/npclistdialog.h"
#include "../gui/npc_text.h"
extern NpcListDialog *npcListDialog;
extern NpcTextDialog *npcTextDialog;
NPCHandler::NPCHandler()
{
static const Uint16 _messages[] = {
GPMSG_NPC_CHOICE,
GPMSG_NPC_MESSAGE,
0
};
handledMessages = _messages;
}
void NPCHandler::handleMessage(MessageIn &msg)
{
Being *being = beingManager->findBeing(msg.readShort());
if (!being || being->getType() != Being::NPC)
{
return;
}
current_npc = static_cast< NPC * >(being);
std::string text = msg.readString(msg.getUnreadLength());
switch (msg.getId())
{
case GPMSG_NPC_CHOICE:
npcListDialog->parseItems(text);
npcListDialog->setVisible(true);
break;
case GPMSG_NPC_MESSAGE:
npcTextDialog->addText(text);
npcListDialog->setVisible(false);
npcTextDialog->setVisible(true);
break;
}
}
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