/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#ifndef _TMW_NETWORK_
#define _TMW_NETWORK_
#include <map>
#include <string>
#include <enet/enet.h>
class MessageHandler;
class MessageOut;
/**
* The client network layer. Facilitates connecting and communicating to the
* account, game and chat servers. Also routes incoming message to the
* appropriate message handlers.
*/
class Network
{
public:
/**
* Sets up the local host.
*/
static void
initialize();
/**
* Closes the connections.
*/
static void
finalize();
enum Server {
ACCOUNT,
GAME,
CHAT
};
enum State {
NET_OK,
NET_ERROR
};
/**
* Connects to the given server with the specified address and port.
* This method is non-blocking, use isConnected to check whether the
* server is connected.
*/
static bool
connect(Server server, const std::string &address, short port);
/**
* Disconnects from the given server.
*/
static void
disconnect(Server server);
/**
* Registers a message handler. A message handler handles a certain
* subset of incoming messages.
*/
static void
registerHandler(MessageHandler *handler);
/**
* Unregisters a message handler.
*/
static void
unregisterHandler(MessageHandler *handler);
static void
clearHandlers();
static State
getState();
/**
* Returns whether the given server is connected.
*/
static bool
isConnected(Server server);
static void
flush();
/**
* Sends a message to a given server. The server should be connected.
*/
static void
send(Server server, const MessageOut &msg);
};
/** Convert an address from int format to string */
char *iptostring(int address);
#endif