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/*
* The Mana World
* Copyright (C) 2004-2010 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "net/manaserv/specialhandler.h"
#include "net/manaserv/connection.h"
#include "net/manaserv/messagein.h"
#include "net/manaserv/messageout.h"
#include "net/manaserv/protocol.h"
extern Net::SpecialHandler *specialHandler;
namespace ManaServ {
extern Connection *gameServerConnection;
SpecialHandler::SpecialHandler()
{
specialHandler = this;
}
void SpecialHandler::handleMessage(Net::MessageIn &msg)
{
// TODO
}
void SpecialHandler::use(int id)
{
MessageOut msg(PGMSG_USE_SPECIAL);
msg.writeInt8(id);
gameServerConnection->send(msg);
}
void SpecialHandler::use(int id, int level, int beingId)
{
// TODO
}
void SpecialHandler::use(int id, int level, int x, int y)
{
// TODO
}
void SpecialHandler::use(int id, const std::string &map)
{
// TODO
}
} // namespace ManaServ
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