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/*
* The Mana Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef NET_MANASERV_MAPHANDLER_H
#define NET_MANASERV_MAPHANDLER_H
#include "net/gamehandler.h"
#include "net/serverinfo.h"
#include "net/manaserv/messagehandler.h"
namespace ManaServ {
class GameHandler : public MessageHandler, public Net::GameHandler
{
public:
GameHandler();
void handleMessage(Net::MessageIn &msg);
void connect();
bool isConnected();
void disconnect();
void inGame();
void mapLoaded(const std::string &mapName);
void who();
void quit(bool reconnectAccount);
void quit() { quit(false); }
void ping(int tick);
bool removeDeadBeings() const { return false; }
void clear();
void gameLoading();
/** The ManaServ protocol doesn't use the Mp Main status bar. */
bool canUseMagicBar() const { return false; }
};
} // namespace ManaServ
#endif // NET_MANASERV_MAPHANDLER_H
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