/*
* The Mana World
* Copyright (C) 2004-2010 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "net/manaserv/charhandler.h"
#include "game.h"
#include "localplayer.h"
#include "log.h"
#include "main.h"
#include "gui/charcreatedialog.h"
#include "gui/okdialog.h"
#include "net/logindata.h"
#include "net/loginhandler.h"
#include "net/net.h"
#include "net/manaserv/connection.h"
#include "net/manaserv/gamehandler.h"
#include "net/manaserv/messagein.h"
#include "net/manaserv/messageout.h"
#include "net/manaserv/protocol.h"
#include "resources/colordb.h"
#include "utils/gettext.h"
extern Net::CharHandler *charHandler;
struct CharInfo {
unsigned char slot;
std::string name;
Gender gender;
int hs, hc;
unsigned short level;
unsigned short charPoints;
unsigned short corrPoints;
unsigned int money;
unsigned char attr[7];
};
typedef std::vector<CharInfo> CharInfos;
CharInfos chars;
extern ManaServ::GameHandler *gameHandler;
namespace ManaServ {
extern Connection *accountServerConnection;
extern Connection *gameServerConnection;
extern Connection *chatServerConnection;
extern std::string netToken;
extern ServerInfo gameServer;
extern ServerInfo chatServer;
CharHandler::CharHandler():
mCharSelectDialog(0),
mCharCreateDialog(0)
{
static const Uint16 _messages[] = {
APMSG_CHAR_CREATE_RESPONSE,
APMSG_CHAR_DELETE_RESPONSE,
APMSG_CHAR_INFO,
APMSG_CHAR_SELECT_RESPONSE,
0
};
handledMessages = _messages;
charHandler = this;
}
void CharHandler::handleMessage(Net::MessageIn &msg)
{
switch (msg.getId())
{
case APMSG_CHAR_CREATE_RESPONSE:
handleCharCreateResponse(msg);
break;
case APMSG_CHAR_DELETE_RESPONSE:
{
int errMsg = msg.readInt8();
// Character deletion successful
if (errMsg == ERRMSG_OK)
{
LocalPlayer *tempPlayer = mCharInfo->getEntry();
mCharInfo->setEntry(0);
mCharInfo->unlock();
if (mCharSelectDialog)
mCharSelectDialog->update(mCharInfo->getPos());
new OkDialog(_("Info"), _("Player deleted."));
delete tempPlayer;
}
// Character deletion failed
else
{
std::string errorMessage = "";
switch (errMsg)
{
case ERRMSG_NO_LOGIN:
errorMessage = _("Not logged in.");
break;
case ERRMSG_INVALID_ARGUMENT:
errorMessage = _("Selection out of range.");
break;
default:
errorMessage = _("Unknown error.");
}
mCharInfo->unlock();
new OkDialog(_("Error"), errorMessage);
}
}
break;
case APMSG_CHAR_INFO:
{
CharInfo info;
info.slot = msg.readInt8(); // character slot
info.name = msg.readString();
info.gender = msg.readInt8() == GENDER_MALE ? GENDER_MALE :
GENDER_FEMALE;
info.hs = msg.readInt8();
info.hc = msg.readInt8();
info.level = msg.readInt16();
info.charPoints = msg.readInt16();
info.corrPoints = msg.readInt16();
info.money = msg.readInt32();
for (int i = 0; i < 7; i++)
{
info.attr[i] = msg.readInt8();
}
chars.push_back(info);
if (mCharSelectDialog)
{
mCharInfo->select(info.slot);
LocalPlayer *tempPlayer = new LocalPlayer();
tempPlayer->setName(info.name);
tempPlayer->setGender(info.gender);
tempPlayer->setSprite(SPRITE_HAIR, info.hs * -1,
ColorDB::get(info.hc));
tempPlayer->setLevel(info.level);
tempPlayer->setCharacterPoints(info.charPoints);
tempPlayer->setCorrectionPoints(info.corrPoints);
tempPlayer->setMoney(info.money);
for (int i = 0; i < 7; i++)
{
tempPlayer->setAttributeBase(i, info.attr[i], false);
}
mCharInfo->setEntry(tempPlayer);
mCharSelectDialog->update(info.slot);
}
}
break;
case APMSG_CHAR_SELECT_RESPONSE:
handleCharSelectResponse(msg);
break;
}
}
void CharHandler::handleCharCreateResponse(Net::MessageIn &msg)
{
int errMsg = msg.readInt8();
// Character creation failed
if (errMsg != ERRMSG_OK)
{
std::string errorMessage = "";
switch (errMsg)
{
case ERRMSG_NO_LOGIN:
errorMessage = _("Not logged in.");
break;
case CREATE_TOO_MUCH_CHARACTERS:
errorMessage = _("No empty slot.");
break;
case ERRMSG_INVALID_ARGUMENT:
errorMessage = _("Invalid name.");
break;
case CREATE_EXISTS_NAME:
errorMessage = _("Character's name already exists.");
break;
case CREATE_INVALID_HAIRSTYLE:
errorMessage = _("Invalid hairstyle.");
break;
case CREATE_INVALID_HAIRCOLOR:
errorMessage = _("Invalid hair color.");
break;
case CREATE_INVALID_GENDER:
errorMessage = _("Invalid gender.");
break;
case CREATE_RAW_STATS_TOO_HIGH:
errorMessage = _("Character's stats are too high.");
break;
case CREATE_RAW_STATS_TOO_LOW:
errorMessage = _("Character's stats are too low.");
break;
case CREATE_RAW_STATS_EQUAL_TO_ZERO:
errorMessage = _("One stat is zero.");
break;
default:
errorMessage = _("Unknown error.");
break;
}
new OkDialog(_("Error"), errorMessage);
if (mCharCreateDialog)
mCharCreateDialog->unlock();
}
else
{
if (mCharCreateDialog)
{
mCharCreateDialog->success();
mCharCreateDialog->scheduleDelete();
mCharCreateDialog = 0;
}
}
}
void CharHandler::handleCharSelectResponse(Net::MessageIn &msg)
{
int errMsg = msg.readInt8();
if (errMsg == ERRMSG_OK)
{
netToken = msg.readString(32);
gameServer.hostname.assign(msg.readString());
gameServer.port = msg.readInt16();
chatServer.hostname.assign(msg.readString());
chatServer.port = msg.readInt16();
logger->log("Game server: %s:%d", gameServer.hostname.c_str(),
gameServer.port);
logger->log("Chat server: %s:%d", chatServer.hostname.c_str(),
chatServer.port);
gameServerConnection->connect(gameServer.hostname, gameServer.port);
chatServerConnection->connect(chatServer.hostname, chatServer.port);
// Keep the selected character and delete the others
player_node = mCharInfo->getEntry();
int slot = mCharInfo->getPos();
mCharInfo->unlock();
mCharInfo->select(0);
do {
LocalPlayer *tmp = mCharInfo->getEntry();
if (tmp != player_node)
{
delete tmp;
mCharInfo->setEntry(0);
}
mCharInfo->next();
} while (mCharInfo->getPos());
mCharInfo->select(slot);
mCharInfo->clear(); //player_node will be deleted by ~Game
state = STATE_CONNECT_GAME;
}
else if(errMsg == ERRMSG_FAILURE)
{
errorMessage = _("No gameservers are available.");
mCharInfo->clear();
state = STATE_ERROR;
}
}
void CharHandler::setCharSelectDialog(CharSelectDialog *window)
{
mCharSelectDialog = window;
}
void CharHandler::setCharCreateDialog(CharCreateDialog *window)
{
mCharCreateDialog = window;
if (!mCharCreateDialog) return;
std::vector<std::string> attributes;
attributes.push_back(_("Strength:"));
attributes.push_back(_("Agility:"));
attributes.push_back(_("Dexterity:"));
attributes.push_back(_("Vitality:"));
attributes.push_back(_("Intelligence:"));
attributes.push_back(_("Willpower:"));
mCharCreateDialog->setAttributes(attributes, 60, 1, 20);
}
void CharHandler::getCharacters()
{
if (!accountServerConnection->isConnected())
Net::getLoginHandler()->connect();
else
{
mCharInfo->unlock();
LocalPlayer *tempPlayer;
for (CharInfos::const_iterator it = chars.begin(); it != chars.end(); it++)
{
const CharInfo info = (CharInfo) (*it);
mCharInfo->select(info.slot);
tempPlayer = new LocalPlayer();
tempPlayer->setName(info.name);
tempPlayer->setGender(info.gender);
tempPlayer->setSprite(SPRITE_HAIR, info.hs * -1,
ColorDB::get(info.hc));
tempPlayer->setLevel(info.level);
tempPlayer->setCharacterPoints(info.charPoints);
tempPlayer->setCorrectionPoints(info.corrPoints);
tempPlayer->setMoney(info.money);
for (int i = 0; i < 7; i++)
{
tempPlayer->setAttributeBase(i, info.attr[i], false);
}
mCharInfo->setEntry(tempPlayer);
}
// Close the character create dialog
if (mCharCreateDialog)
{
mCharCreateDialog->scheduleDelete();
mCharCreateDialog = 0;
}
state = STATE_CHAR_SELECT;
}
}
void CharHandler::chooseCharacter(int slot, LocalPlayer* character)
{
MessageOut msg(PAMSG_CHAR_SELECT);
msg.writeInt8(slot);
accountServerConnection->send(msg);
}
void CharHandler::newCharacter(const std::string &name, int slot, bool gender,
int hairstyle, int hairColor, std::vector<int> stats)
{
MessageOut msg(PAMSG_CHAR_CREATE);
msg.writeString(name);
msg.writeInt8(hairstyle);
msg.writeInt8(hairColor);
msg.writeInt8(gender);
msg.writeInt16(stats[0]);
msg.writeInt16(stats[1]);
msg.writeInt16(stats[2]);
msg.writeInt16(stats[3]);
msg.writeInt16(stats[4]);
msg.writeInt16(stats[5]);
accountServerConnection->send(msg);
}
void CharHandler::deleteCharacter(int slot, LocalPlayer* character)
{
MessageOut msg(PAMSG_CHAR_DELETE);
msg.writeInt8(slot);
accountServerConnection->send(msg);
}
void CharHandler::switchCharacter()
{
gameHandler->quit(true);
}
unsigned int CharHandler::baseSprite() const
{
return SPRITE_BASE;
}
unsigned int CharHandler::hairSprite() const
{
return SPRITE_HAIR;
}
unsigned int CharHandler::maxSprite() const
{
return SPRITE_VECTOREND;
}
} // namespace ManaServ