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/*
* The Mana Client
* Copyright (C) 2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INVENTORYHANDLER_H
#define INVENTORYHANDLER_H
#include "inventory.h"
#include "item.h"
#include <iosfwd>
namespace Net {
class InventoryHandler
{
public:
virtual ~InventoryHandler() {}
virtual bool canSplit(const Item *item) = 0;
// TODO: fix/remove me
virtual size_t getSize(int type) const = 0;
virtual bool isWeaponSlot(unsigned int slotTypeId) const = 0;
virtual bool isAmmoSlot(unsigned int slotTypeId) const = 0;
virtual unsigned int getVisibleSlotsNumber() const
{ return 0; }
};
} // namespace Net
#endif // INVENTORYHANDLER_H
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