/*
* guildhandler.cpp
* A file part of The Mana World
*
* Created by David Athay on 01/03/2007.
*
* Copyright (c) 2007, The Mana World Development Team
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * My name may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE
*
* $Id$
*/
#include <iostream>
#include "guildhandler.h"
#include "protocol.h"
#include "messagein.h"
#include "chatserver/chatserver.h"
#include "chatserver/guild.h"
#include "../gui/guildwindow.h"
#include "../guild.h"
#include "../log.h"
#include "../localplayer.h"
GuildHandler::GuildHandler()
{
static const Uint16 _messages[] = {
CPMSG_GUILD_CREATE_RESPONSE,
CPMSG_GUILD_INVITE_RESPONSE,
CPMSG_GUILD_ACCEPT_RESPONSE,
CPMSG_GUILD_GET_MEMBERS_RESPONSE,
CPMSG_GUILD_JOINED,
CPMSG_GUILD_LEFT,
CPMSG_GUILD_INVITED,
CPMSG_GUILD_REJOIN,
0
};
handledMessages = _messages;
}
void GuildHandler::handleMessage(MessageIn &msg)
{
switch (msg.getId())
{
case CPMSG_GUILD_CREATE_RESPONSE:
{
logger->log("Received CPMSG_GUILD_CREATE_RESPONSE");
if(msg.readInt8() == ERRMSG_OK)
{
short guildId = msg.readInt16();
std::string guildName = msg.readString();
// TODO - Acknowledge guild was created
joinedGuild(guildId, guildName, true);
}
} break;
case CPMSG_GUILD_INVITE_RESPONSE:
{
logger->log("Received CPMSG_GUILD_INVITE_RESPONSE");
if(msg.readInt8() == ERRMSG_OK)
{
// TODO - Acknowledge invite was sent
}
} break;
case CPMSG_GUILD_ACCEPT_RESPONSE:
{
logger->log("Received CPMSG_GUILD_ACCEPT_RESPONSE");
if(msg.readInt8() == ERRMSG_OK)
{
// TODO - Acknowledge accepted into guild
short guildId = msg.readInt16();
std::string guildName = msg.readString();
joinedGuild(guildId, guildName, false);
}
} break;
case CPMSG_GUILD_GET_MEMBERS_RESPONSE:
{
logger->log("Received CPMSG_GUILD_GET_MEMBERS_RESPONSE");
if(msg.readInt8() == ERRMSG_OK)
{
std::string guildMember;
Guild *guild;
short guildId = msg.readInt16();
guild = player_node->getGuild(guildId);
if (!guild)
return;
while(msg.getUnreadLength())
{
guildMember = msg.readString();
if(guildMember != "")
{
guild->addMember(guildMember);
}
}
guildWindow->updateTab();
}
} break;
case CPMSG_GUILD_INVITED:
{
logger->log("Received CPMSG_GUILD_INVITED");
std::string inviterName = msg.readString();
std::string guildName = msg.readString();
// Open a dialog asking if the player accepts joining the guild.
guildWindow->openAcceptDialog(inviterName, guildName);
} break;
case CPMSG_GUILD_REJOIN:
{
logger->log("Received CPMSG_GUILD_REJOIN");
std::string guildName = msg.readString();
short guildId = msg.readInt16();
bool leader = msg.readInt8();
joinedGuild(guildId, guildName, leader);
} break;
}
}
void GuildHandler::joinedGuild(short guildId, const std::string &guildName, bool leader)
{
// Add guild to player and create new guild tab
Guild *guild = player_node->addGuild(guildId, leader);
guild->setName(guildName);
guildWindow->newGuildTab(guildName);
guildWindow->requestMemberList(guildId);
}