/*
* The Mana Client
* Copyright (C) 2004-2010 The Mana World Development Team
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "net/ea/tradehandler.h"
#include "inventory.h"
#include "item.h"
#include "localplayer.h"
#include "playerrelations.h"
#include "gui/confirmdialog.h"
#include "gui/trade.h"
#include "gui/widgets/chattab.h"
#include "net/inventoryhandler.h"
#include "net/messagein.h"
#include "net/messageout.h"
#include "net/ea/protocol.h"
#include "utils/gettext.h"
#include "utils/stringutils.h"
extern std::string tradePartnerName;
ConfirmDialog *confirmDlg;
/**
* Listener for request trade dialogs
*/
namespace {
struct RequestTradeListener : public gcn::ActionListener
{
void action(const gcn::ActionEvent &event)
{
confirmDlg = 0;
Net::getTradeHandler()->respond(event.getId() == "yes");
}
} listener;
}
extern Net::TradeHandler *tradeHandler;
namespace EAthena {
TradeHandler::TradeHandler()
{
static const Uint16 _messages[] = {
SMSG_TRADE_REQUEST,
SMSG_TRADE_RESPONSE,
SMSG_TRADE_ITEM_ADD,
SMSG_TRADE_ITEM_ADD_RESPONSE,
SMSG_TRADE_OK,
SMSG_TRADE_CANCEL,
SMSG_TRADE_COMPLETE,
0
};
handledMessages = _messages;
tradeHandler = this;
confirmDlg = 0;
}
void TradeHandler::handleMessage(Net::MessageIn &msg)
{
switch (msg.getId())
{
case SMSG_TRADE_REQUEST:
{
// If a trade window or request window is already open, send a
// trade cancel to any other trade request.
//
// Note that it would be nice if the server would prevent this
// situation, and that the requesting player would get a
// special message about the player being occupied.
std::string tradePartnerNameTemp = msg.readString(24);
if (player_relations.hasPermission(tradePartnerName,
PlayerRelation::TRADE))
{
if (!player_node->tradeRequestOk() || confirmDlg)
{
Net::getTradeHandler()->respond(false);
break;
}
tradePartnerName = tradePartnerNameTemp;
player_node->setTrading(true);
confirmDlg = new ConfirmDialog(_("Request for Trade"),
strprintf(_("%s wants to trade with you, do you "
"accept?"), tradePartnerName.c_str()));
confirmDlg->addActionListener(&listener);
}
else
{
Net::getTradeHandler()->respond(false);
break;
}
}
break;
case SMSG_TRADE_RESPONSE:
switch (msg.readInt8())
{
case 0: // Too far away
localChatTab->chatLog(_("Trading isn't possible. Trade "
"partner is too far away."), BY_SERVER);
break;
case 1: // Character doesn't exist
localChatTab->chatLog(_("Trading isn't possible. Character "
"doesn't exist."), BY_SERVER);
break;
case 2: // Invite request check failed...
localChatTab->chatLog(_("Trade cancelled due to an unknown "
"reason."), BY_SERVER);
break;
case 3: // Trade accepted
tradeWindow->reset();
tradeWindow->setCaption(strprintf(_("Trade: You and %s"),
tradePartnerName.c_str()));
tradeWindow->setVisible(true);
break;
case 4: // Trade cancelled
if (player_relations.hasPermission(tradePartnerName,
PlayerRelation::SPEECH_LOG))
localChatTab->chatLog(strprintf(_("Trade with %s "
"cancelled."), tradePartnerName.c_str()),
BY_SERVER);
// otherwise ignore silently
tradeWindow->setVisible(false);
player_node->setTrading(false);
break;
default: // Shouldn't happen as well, but to be sure
localChatTab->chatLog(_("Unhandled trade cancel packet."),
BY_SERVER);
break;
}
break;
case SMSG_TRADE_ITEM_ADD:
{
int amount = msg.readInt32();
int type = msg.readInt16();
msg.readInt8(); // identified flag
msg.readInt8(); // attribute
msg.readInt8(); // refine
msg.skip(8); // card (4 shorts)
// TODO: handle also identified, etc
if (type == 0)
tradeWindow->setMoney(amount);
else
tradeWindow->addItem(type, false, amount, false);
}
break;
case SMSG_TRADE_ITEM_ADD_RESPONSE:
// Trade: New Item add response (was 0x00ea, now 01b1)
{
const int index = msg.readInt16() - INVENTORY_OFFSET;
Item *item = player_node->getInventory()->getItem(index);
if (!item)
{
tradeWindow->receivedOk(true);
return;
}
int quantity = msg.readInt16();
switch (msg.readInt8())
{
case 0:
// Successfully added item
if (item->isEquipment() && item->isEquipped())
{
Net::getInventoryHandler()->unequipItem(item);
}
tradeWindow->addItem(item->getId(), true, quantity,
item->isEquipment());
item->increaseQuantity(-quantity);
break;
case 1:
// Add item failed - player overweighted
localChatTab->chatLog(_("Failed adding item. Trade "
"partner is over weighted."), BY_SERVER);
break;
case 2:
// Add item failed - player has no free slot
localChatTab->chatLog(_("Failed adding item. Trade "
"partner has no free slot."), BY_SERVER);
break;
default:
localChatTab->chatLog(_("Failed adding item for "
"unknown reason."), BY_SERVER);
break;
}
}
break;
case SMSG_TRADE_OK:
// 0 means ok from myself, 1 means ok from other;
tradeWindow->receivedOk(msg.readInt8() == 0);
break;
case SMSG_TRADE_CANCEL:
localChatTab->chatLog(_("Trade canceled."), BY_SERVER);
tradeWindow->setVisible(false);
tradeWindow->reset();
player_node->setTrading(false);
break;
case SMSG_TRADE_COMPLETE:
localChatTab->chatLog(_("Trade completed."), BY_SERVER);
tradeWindow->setVisible(false);
tradeWindow->reset();
player_node->setTrading(false);
break;
}
}
void TradeHandler::request(Being *being)
{
MessageOut outMsg(CMSG_TRADE_REQUEST);
outMsg.writeInt32(being->getId());
}
void TradeHandler::respond(bool accept)
{
if (!accept)
player_node->setTrading(false);
MessageOut outMsg(CMSG_TRADE_RESPONSE);
outMsg.writeInt8(accept ? 3 : 4);
}
void TradeHandler::addItem(Item *item, int amount)
{
MessageOut outMsg(CMSG_TRADE_ITEM_ADD_REQUEST);
outMsg.writeInt16(item->getInvIndex() + INVENTORY_OFFSET);
outMsg.writeInt32(amount);
}
void TradeHandler::removeItem(int slotNum, int amount)
{
// TODO
}
void TradeHandler::setMoney(int amount)
{
MessageOut outMsg(CMSG_TRADE_ITEM_ADD_REQUEST);
outMsg.writeInt16(0);
outMsg.writeInt32(amount);
}
void TradeHandler::confirm()
{
MessageOut outMsg(CMSG_TRADE_ADD_COMPLETE);
}
void TradeHandler::finish()
{
MessageOut outMsg(CMSG_TRADE_OK);
}
void TradeHandler::cancel()
{
MessageOut outMsg(CMSG_TRADE_CANCEL_REQUEST);
}
} // namespace EAthena