/*
* The Mana World
* Copyright (C) 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "net/ea/loginhandler.h"
#include "net/ea/network.h"
#include "net/ea/protocol.h"
#include "net/logindata.h"
#include "net/messagein.h"
#include "net/messageout.h"
#include "log.h"
#include "main.h"
#include "utils/dtor.h"
#include "utils/gettext.h"
#include "utils/stringutils.h"
Net::LoginHandler *loginHandler;
namespace EAthena {
extern ServerInfo charServer;
LoginHandler::LoginHandler()
{
static const Uint16 _messages[] = {
SMSG_UPDATE_HOST,
SMSG_LOGIN_DATA,
SMSG_LOGIN_ERROR,
SMSG_CHAR_PASSWORD_RESPONSE,
SMSG_SERVER_VERSION_RESPONSE,
0
};
handledMessages = _messages;
loginHandler = this;
}
void LoginHandler::handleMessage(MessageIn &msg)
{
int code, worldCount;
switch (msg.getId())
{
case SMSG_CHAR_PASSWORD_RESPONSE:
{
// 0: acc not found, 1: success, 2: password mismatch, 3: pass too short
int errMsg = msg.readInt8();
// Successful pass change
if (errMsg == 1)
{
state = STATE_CHANGEPASSWORD_SUCCESS;
}
// pass change failed
else
{
switch (errMsg) {
case 0:
errorMessage = _("Account was not found. Please re-login.");
break;
case 2:
errorMessage = _("Old password incorrect.");
break;
case 3:
errorMessage = _("New password too short.");
break;
default:
errorMessage = _("Unknown error.");
break;
}
state = STATE_ACCOUNTCHANGE_ERROR;
}
}
break;
case SMSG_UPDATE_HOST:
int len;
len = msg.readInt16() - 4;
mUpdateHost = msg.readString(len);
logger->log("Received update host \"%s\" from login server.",
mUpdateHost.c_str());
break;
case SMSG_LOGIN_DATA:
// Skip the length word
msg.skip(2);
clearWorlds();
worldCount = (msg.getLength() - 47) / 32;
mToken.session_ID1 = msg.readInt32();
mToken.account_ID = msg.readInt32();
mToken.session_ID2 = msg.readInt32();
msg.skip(30); // unknown
mToken.sex = msg.readInt8() ? GENDER_MALE : GENDER_FEMALE;
for (int i = 0; i < worldCount; i++)
{
WorldInfo *world = new WorldInfo;
world->address = msg.readInt32();
world->port = msg.readInt16();
world->name = msg.readString(20);
world->online_users = msg.readInt32();
world->updateHost = mUpdateHost;
msg.skip(2); // unknown
logger->log("Network: Server: %s (%s:%d)",
world->name.c_str(),
ipToString(world->address),
world->port);
mWorlds.push_back(world);
}
state = STATE_WORLD_SELECT;
break;
case SMSG_LOGIN_ERROR:
code = msg.readInt8();
logger->log("Login::error code: %i", code);
switch (code) {
case 0:
errorMessage = _("Unregistered ID.");
break;
case 1:
errorMessage = _("Wrong password.");
break;
case 2:
errorMessage = _("Account expired.");
break;
case 3:
errorMessage = _("Rejected from server.");
break;
case 4:
errorMessage = _("You have been permanently banned from "
"the game. Please contact the GM team.");
break;
case 6:
errorMessage = strprintf(_("You have been temporarily "
"banned from the game until "
"%s.\nPlease contact the GM "
"team via the forums."),
msg.readString(20).c_str());
break;
case 9:
errorMessage = _("This user name is already taken.");
break;
default:
errorMessage = _("Unknown error.");
break;
}
state = STATE_ERROR;
break;
case SMSG_SERVER_VERSION_RESPONSE:
{
// TODO: verify these!
msg.readInt8(); // -1
msg.readInt8(); // T
msg.readInt8(); // M
msg.readInt8(); // W
msg.readInt8(); // (space)
msg.readInt8(); // e
msg.readInt8(); // A
//state = STATE_LOGIN;
}
break;
}
}
void LoginHandler::connect()
{
mNetwork->connect(mServer);
MessageOut outMsg(CMSG_SERVER_VERSION_REQUEST);
}
bool LoginHandler::isConnected()
{
return mNetwork->isConnected();
}
void LoginHandler::disconnect()
{
if (mNetwork->getServer() == mServer)
mNetwork->disconnect();
}
void LoginHandler::loginAccount(LoginData *loginData)
{
sendLoginRegister(loginData->username, loginData->password);
}
void LoginHandler::logout()
{
// TODO
}
void LoginHandler::changeEmail(const std::string &email)
{
// TODO
}
void LoginHandler::changePassword(const std::string &username,
const std::string &oldPassword,
const std::string &newPassword)
{
MessageOut outMsg(CMSG_CHAR_PASSWORD_CHANGE);
outMsg.writeString(oldPassword, 24);
outMsg.writeString(newPassword, 24);
}
void LoginHandler::chooseServer(unsigned int server)
{
if (server >= mWorlds.size())
return;
charServer.clear();
charServer.hostname = ipToString(mWorlds[server]->address);
charServer.port = mWorlds[server]->port;
state = STATE_UPDATE;
}
void LoginHandler::registerAccount(LoginData *loginData)
{
std::string username = loginData->username;
username.append((loginData->gender == GENDER_FEMALE) ? "_F" : "_M");
sendLoginRegister(username, loginData->password);
}
void LoginHandler::unregisterAccount(const std::string &username,
const std::string &password)
{
// TODO
}
void LoginHandler::sendLoginRegister(const std::string &username,
const std::string &password)
{
MessageOut outMsg(0x0064);
outMsg.writeInt32(0); // client version
outMsg.writeString(username, 24);
outMsg.writeString(password, 24);
/*
* eAthena calls the last byte "client version 2", but it isn't used at
* at all. We're retasking it, as a bit mask:
* 0 - can handle the 0x63 "update host" packet
* 1 - defaults to the first char-server (instead of the last)
*/
outMsg.writeInt8(0x03);
}
Worlds LoginHandler::getWorlds() const
{
return mWorlds;
}
void LoginHandler::clearWorlds()
{
delete_all(mWorlds);
mWorlds.clear();
}
} // namespace EAthena