/*
* The Mana World
* Copyright (C) 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "net/ea/equipmenthandler.h"
#include "net/ea/protocol.h"
#include "net/messagein.h"
#include "equipment.h"
#include "inventory.h"
#include "item.h"
#include "localplayer.h"
#include "log.h"
#include "gui/chat.h"
#include "utils/gettext.h"
EquipmentHandler::EquipmentHandler()
{
static const Uint16 _messages[] = {
SMSG_PLAYER_EQUIPMENT,
SMSG_PLAYER_EQUIP,
SMSG_PLAYER_UNEQUIP,
SMSG_PLAYER_ARROW_EQUIP,
SMSG_PLAYER_ATTACK_RANGE,
0
};
handledMessages = _messages;
}
void EquipmentHandler::handleMessage(MessageIn &msg)
{
int itemCount;
int index, equipPoint, itemId;
int type;
int mask, position;
Item *item;
Inventory *inventory = player_node->getInventory();
switch (msg.getId())
{
case SMSG_PLAYER_EQUIPMENT:
msg.readInt16(); // length
itemCount = (msg.getLength() - 4) / 20;
for (int loop = 0; loop < itemCount; loop++)
{
index = msg.readInt16();
itemId = msg.readInt16();
msg.readInt8(); // type
msg.readInt8(); // identify flag
msg.readInt16(); // equip type
equipPoint = msg.readInt16();
msg.readInt8(); // attribute
msg.readInt8(); // refine
msg.skip(8); // card
inventory->setItem(index, itemId, 1, true);
if (equipPoint)
{
mask = 1;
position = 0;
while (!(equipPoint & mask))
{
mask <<= 1;
position++;
}
item = inventory->getItem(index);
player_node->mEquipment->setEquipment(position, index);
}
}
break;
case SMSG_PLAYER_EQUIP:
index = msg.readInt16();
equipPoint = msg.readInt16();
type = msg.readInt8();
logger->log("Equipping: %i %i %i", index, equipPoint, type);
if (!type) {
localChatTab->chatLog(_("Unable to equip."), BY_SERVER);
break;
}
if (!equipPoint) {
// No point given, no point in searching
break;
}
/*
* An item may occupy more than 1 slot. If so, it's
* only shown as equipped on the *first* slot.
*/
mask = 1;
position = 0;
while (!(equipPoint & mask)) {
mask <<= 1;
position++;
}
logger->log("Position %i", position);
item = player_node->getInventory()->getItem(player_node->mEquipment->getEquipment(position));
// Unequip any existing equipped item in this position
if (item) {
item->setEquipped(false);
}
item = inventory->getItem(index);
player_node->mEquipment->setEquipment(position, index);
break;
case SMSG_PLAYER_UNEQUIP:
index = msg.readInt16();
equipPoint = msg.readInt16();
type = msg.readInt8();
if (!type) {
localChatTab->chatLog(_("Unable to unequip."), BY_SERVER);
break;
}
if (!equipPoint) {
// No point given, no point in searching
break;
}
mask = 1;
position = 0;
while (!(equipPoint & mask)) {
mask <<= 1;
position++;
}
item = inventory->getItem(index);
if (!item)
break;
item->setEquipped(false);
if (equipPoint & 0x8000) { // Arrows
player_node->mEquipment->setArrows(0);
}
else {
player_node->mEquipment->removeEquipment(position);
}
logger->log("Unequipping: %i %i(%i) %i",
index, equipPoint, type, position);
break;
case SMSG_PLAYER_ATTACK_RANGE:
player_node->setAttackRange(msg.readInt16());
break;
case SMSG_PLAYER_ARROW_EQUIP:
index = msg.readInt16();
if (index <= 1)
break;
item = inventory->getItem(index);
if (item) {
item->setEquipped(true);
player_node->mEquipment->setArrows(index);
logger->log("Arrows equipped: %i", index);
}
break;
}
}