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/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#ifndef _TMW_MONSTER_H
#define _TMW_MONSTER_H
#include "being.h"
class MonsterInfo;
class Monster : public Being
{
public:
Monster(Uint32 id, Uint16 job, Map *map);
virtual void logic();
virtual void setAction(Uint8 action);
virtual Type getType() const;
/**
* Handles an attack of another being by this monster. Plays a hit or
* miss sound when appropriate.
*
* @param victim The attacked being.
* @param damage The amount of damage dealt (0 means miss).
*/
virtual void handleAttack(Being *victim, int damage);
/**
* Returns the MonsterInfo, with static data about this monster.
*/
const MonsterInfo&
getInfo() const;
};
#endif
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