/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "main.h"
#include "map.h"
#include "log.h"
#include "resources/resourcemanager.h"
#include "resources/mapreader.h"
#include "graphic/spriteset.h"
#include <queue>
#define OLD_MAP_WIDTH 200
#define OLD_MAP_HEIGHT 200
/**
* Old tile structure. Used for loading the old map format.
*/
struct TILE {
/**
* Data field filled at follows:
*
* <pre>
* 1st byte: [1][1][1][1][1][1][1][1]
* 2nd byte: [1][1][2][2][2][2][2][2]
* 3rd byte: [2][2][2][2][3][3][3][3]
* 4th byte: [3][3][3][3][3][3][W][A]
* </pre>
*
* Legend:
* 1 - Ground layer (grass, water, ...)
* 2 - Fringe layer (decoration on top of ground layer, but below beings)
* 3 - Over layer (roofs, tree leaves, ...)
* W - Walkability flag
* A - Animated tile flag
*/
char data[4];
char flags;
};
/**
* Old map structure. Used for loading the old map format.
*/
struct MAP {
TILE tiles[OLD_MAP_WIDTH][OLD_MAP_HEIGHT];
char tileset[20];
char bg_music[20];
};
MetaTile::MetaTile():
whichList(0)
{
}
Location::Location(int x, int y, MetaTile *tile):
x(x), y(y), tile(tile)
{
}
bool Location::operator< (const Location &loc) const
{
return tile->Fcost > loc.tile->Fcost;
}
Map::Map():
width(0), height(0),
tileWidth(32), tileHeight(32),
onClosedList(1), onOpenList(2)
{
metaTiles = new MetaTile[width * height];
tiles = new Image*[width * height * 3];
}
Map::Map(int width, int height):
width(width), height(height),
tileWidth(32), tileHeight(32),
onClosedList(1), onOpenList(2)
{
metaTiles = new MetaTile[width * height];
tiles = new Image*[width * height * 3];
}
Map::~Map()
{
delete[] metaTiles;
delete[] tiles;
}
Map *Map::load(const std::string &mapFile)
{
FILE *file = fopen(mapFile.c_str(), "r");
if (!file) {
log("Warning: %s", mapFile.c_str());
return NULL;
}
MAP oldMap;
fread(&oldMap, sizeof(MAP), 1, file);
fclose(file);
Map *map = new Map(OLD_MAP_WIDTH, OLD_MAP_HEIGHT);
// Load the default tileset
ResourceManager *resman = ResourceManager::getInstance();
Image *tilesetbmp = resman->getImage("core/graphics/tiles/desert.png");
if (!tilesetbmp) error("Unable to load desert.png");
Spriteset *tileset = new Spriteset(tilesetbmp, 32, 32);
// Transfer tile data
int x, y, a;
for (y = 0; y < OLD_MAP_HEIGHT; y++) {
for (x = 0; x < OLD_MAP_WIDTH; x++) {
unsigned short id = 0;
for (a = 0; a < 3; a++) {
// Different interpretation for each layer
switch (a) {
case 0:
id = MAKEWORD(oldMap.tiles[x][y].data[1] & 0x00c0,
oldMap.tiles[x][y].data[0]);
id >>= 6;
break;
case 1:
id = MAKEWORD(oldMap.tiles[x][y].data[2] & 0x00f0,
oldMap.tiles[x][y].data[1] & 0x003f);
id >>= 4;
break;
case 2:
id = MAKEWORD(oldMap.tiles[x][y].data[3] & 0x00fc,
oldMap.tiles[x][y].data[2] & 0x000f);
id >>= 2;
break;
}
if (id < tileset->spriteset.size() && (a == 0 || id > 0)) {
map->setTile(x, y, a, tileset->spriteset[id]);
}
else {
map->setTile(x, y, a, NULL);
}
}
// Walkability
map->setWalk(x, y, (oldMap.tiles[x][y].data[3] & 0x0002) > 0);
}
}
return map;
}
void Map::setSize(int width, int height)
{
this->width = width;
this->height = height;
delete[] metaTiles;
delete[] tiles;
metaTiles = new MetaTile[width * height];
tiles = new Image*[width * height * 3];
}
void Map::setWalk(int x, int y, bool walkable)
{
metaTiles[x + y * width].walkable = walkable;
}
bool Map::getWalk(int x, int y)
{
bool ret = metaTiles[x + y * width].walkable;
if (ret) {
// Check for colliding into a being
std::list<Being*>::iterator i = beings.begin();
while (i != beings.end() && ret) {
Being *being = (*i);
if (being->x == x && being->y == y) {
return false;
}
i++;
}
}
return ret;
}
void Map::setTile(int x, int y, int layer, Image *img)
{
tiles[x + y * width + layer * (width * height)] = img;
}
Image *Map::getTile(int x, int y, int layer)
{
return tiles[x + y * width + layer * (width * height)];
}
MetaTile *Map::getMetaTile(int x, int y)
{
return &metaTiles[x + y * width];
}
int Map::getWidth()
{
return width;
}
int Map::getHeight()
{
return height;
}
int Map::getTileWidth()
{
return tileWidth;
}
int Map::getTileHeight()
{
return tileHeight;
}
PATH_NODE *Map::findPath(int startX, int startY, int destX, int destY)
{
// Declare open list, a list with open tiles sorted on F cost
std::priority_queue<Location> openList;
// Return when destination not walkable
if (!getWalk(destX, destY)) return NULL;
// Reset starting tile's G cost to 0
MetaTile *startTile = getMetaTile(startX, startY);
startTile->Gcost = 0;
// Add the start point to the open list
openList.push(Location(startX, startY, startTile));
bool foundPath = false;
// Keep trying new open tiles until no more tiles to try or target found
while (!openList.empty() && !foundPath)
{
// Take the location with the lowest F cost from the open list, and
// add it to the closed list.
Location curr = openList.top();
openList.pop();
// If the tile is already on the closed list, this means it has already
// been processed with a shorter path to the start point (lower G cost)
if (curr.tile->whichList == onClosedList)
{
continue;
}
// Put the current tile on the closed list
curr.tile->whichList = onClosedList;
// Check the adjacent tiles
for (int dy = -1; dy <= 1; dy++)
{
for (int dx = -1; dx <= 1; dx++)
{
// Calculate location of tile to check
int x = curr.x + dx;
int y = curr.y + dy;
// Skip if if we're checking the same tile we're leaving from,
// or if the new location falls outside of the map boundaries
if ((dx == 0 && dy == 0) ||
(x < 0 || y < 0 || x >= width || y >= height))
{
continue;
}
MetaTile *newTile = getMetaTile(x, y);
// Skip if the tile is on the closed list or is not walkable
if (newTile->whichList == onClosedList || !getWalk(x, y))
{
continue;
}
// When taking a diagonal step, verify that we can skip the
// corner. We allow skipping past beings but not past non-
// walkable tiles.
if (dx != 0 && dy != 0)
{
MetaTile *t1 = getMetaTile(curr.x, curr.y + dy);
MetaTile *t2 = getMetaTile(curr.x + dx, curr.y);
if (!(t1->walkable && t2->walkable))
{
continue;
}
}
// Calculate G cost for this route, 10 for moving straight and
// 14 for moving diagonal
int Gcost = curr.tile->Gcost + ((dx == 0 || dy == 0) ? 10 : 14);
if (newTile->whichList != onOpenList)
{
// Found a new tile (not on open nor on closed list)
// Update Hcost of the new tile using Manhatten distance
newTile->Hcost = 10 * (abs(x - destX) + abs(y - destY));
// Set the current tile as the parent of the new tile
newTile->parentX = curr.x;
newTile->parentY = curr.y;
// Update Gcost and Fcost of new tile
newTile->Gcost = Gcost;
newTile->Fcost = newTile->Gcost + newTile->Hcost;
if (x != destX || y != destY) {
// Add this tile to the open list
newTile->whichList = onOpenList;
openList.push(Location(x, y, newTile));
}
else {
// Target location was found
foundPath = true;
}
}
else if (Gcost < newTile->Gcost)
{
// Found a shorter route.
// Update Gcost and Fcost of the new tile
newTile->Gcost = Gcost;
newTile->Fcost = newTile->Gcost + newTile->Hcost;
// Set the current tile as the parent of the new tile
newTile->parentX = curr.x;
newTile->parentY = curr.y;
// Add this tile to the open list (it's already
// there, but this instance has a lower F score)
openList.push(Location(x, y, newTile));
}
}
}
}
// Two new values to indicate wether a tile is on the open or closed list,
// this way we don't have to clear all the values between each pathfinding.
onClosedList += 2;
onOpenList += 2;
// If a path has been found, iterate backwards using the parent locations
// to extract it.
if (foundPath)
{
PATH_NODE *path = new PATH_NODE(destX, destY);
int pathX = destX;
int pathY = destY;
while (pathX != startX || pathY != startY)
{
// Find out the next parent
MetaTile *tile = getMetaTile(pathX, pathY);
pathX = tile->parentX;
pathY = tile->parentY;
// Add the new path node to the start of the path list
PATH_NODE *pn = new PATH_NODE(pathX, pathY);
pn->next = path;
path = pn;
}
return path;
}
// No path found
return NULL;
}