/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "main.h"
#include "gui/char_server.h"
#include "gui/char_select.h"
#include "gui/inventory.h"
#include "gui/ok_dialog.h"
#include "sound.h"
#include "graphics.h"
#include "resources/resourcemanager.h"
#include <iostream>
#include <guichan.hpp>
#include <SDL/SDL.h>
#include <physfs.h>
#include <libxml/xmlversion.h>
#include <libxml/parser.h>
#ifdef USE_OPENGL
#include <SDL_opengl.h>
#endif
#ifdef __USE_UNIX98
#include <sys/stat.h>
#include <pwd.h>
#include <unistd.h>
#include <errno.h>
#endif
// Account infos
int account_ID, session_ID1, session_ID2;
char sex, n_server, n_character;
SERVER_INFO *server_info;
PLAYER_INFO *char_info = new PLAYER_INFO;
Spriteset *hairset = NULL, *playerset = NULL;
Image *login_wallpaper = NULL;
Graphics *graphics;
Map *tiledMap;
char username[LEN_USERNAME];
char password[LEN_PASSWORD];
int map_address, char_ID;
short map_port;
char map_name[16];
unsigned char state;
unsigned short x, y;
unsigned char direction;
unsigned char screen_mode;
char *dir = NULL;
Sound sound;
// ini file configuration reader
Configuration config;
// macros for safe object deletion
#define SAFE_DELETE(object) { \
if (object != NULL) { \
delete object; \
} \
}
#define SAFE_DELETE_ARRAY(array) { \
if (array != NULL) { \
delete [] array; \
} \
}
/**
* Listener used for responding to map start error dialog.
*/
class MapStartErrorListener : public gcn::ActionListener {
void action(const std::string &eventId) {
if (eventId == "ok") {
state = LOGIN;
}
}
} mapStartErrorListener;
/**
* Listener used for responding to init warning.
*/
class InitWarningListener : public gcn::ActionListener {
void action(const std::string &eventId) {
if (eventId == "ok") {
state = LOGIN;
}
}
} initWarningListener;
/**
* Do all initialization stuff
*/
void init_engine()
{
// Initialize SDL
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) < 0) {
std::cerr << "Could not initialize SDL: " <<
SDL_GetError() << std::endl;
exit(1);
}
atexit(SDL_Quit);
SDL_EnableUNICODE(1);
SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
init_log();
dir = new char[400];
strcpy(dir, "");
#ifndef __USE_UNIX98
// WIN32 and others
strcpy(dir, "config.xml");
#else
// UNIX
char *userHome;
char *name = getlogin();
passwd *pass;
if (name != NULL) {
pass = getpwnam(name);
}
else {
pass = getpwuid(geteuid());
}
if (pass == NULL) {
printf("Couldn't determine the user home directory. Exitting.\n");
exit(1);
}
userHome = pass->pw_dir;
// Checking if homeuser/.manaworld folder exists.
sprintf(dir, "%s/.manaworld", userHome);
if ((mkdir(dir, S_IRWXU|S_IRWXG|S_IROTH|S_IXOTH) != 0) &&
(errno != EEXIST))
{
printf("%s can't be made... And doesn't exist ! Exitting ...", dir);
exit(1);
}
sprintf(dir, "%s/.manaworld/config.xml", userHome);
#endif
// Checking if the configuration file exists... otherwise creates it with
// default options !
FILE *tmwFile = 0;
tmwFile = fopen(dir, "r");
// If we can't read it, it doesn't exist !
if (tmwFile == NULL) {
// We reopen the file in write mode and we create it
printf("No file : %s\n, Creating Default Options...\n", dir);
tmwFile = fopen(dir, "wt");
if (tmwFile == NULL) {
printf("Can't create %s file. Using Defaults.\n", dir);
}
else {
fclose(tmwFile);
// Fill configuration with defaults
config.setValue("host", "animesites.de");
config.setValue("port", 6901);
config.setValue("hwaccel", 0);
config.setValue("screen", 0);
config.setValue("sound", 1);
#ifdef __USE_UNIX98
char *chatlogFilename = new char[400];
sprintf(chatlogFilename, "%s/.manaworld/chatlog.txt", userHome);
config.setValue("chatlog", chatlogFilename);
delete chatlogFilename;
#else
config.setValue("chatlog", "chatlog.txt");
#endif
config.setValue("remember", 1);
config.write(dir);
}
}
config.init(dir);
SDL_WM_SetCaption("The Mana World", NULL);
int displayFlags = SDL_ANYFORMAT;
if ((int)config.getValue("screen", 0) == 1) {
displayFlags |= SDL_FULLSCREEN;
}
#ifndef USE_OPENGL
if ((int)config.getValue("hwaccel", 0)) {
log("Attempting to use hardware acceleration.");
displayFlags |= SDL_HWSURFACE | SDL_DOUBLEBUF;
}
else {
displayFlags |= SDL_SWSURFACE;
}
#else
displayFlags |= SDL_OPENGL;
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
#endif
screen = SDL_SetVideoMode(800, 600, 32, displayFlags);
if (screen == NULL) {
std::cerr << "Couldn't set 800x600x32 video mode: " <<
SDL_GetError() << std::endl;
exit(1);
}
#ifdef USE_OPENGL
// Setup OpenGL
glViewport(0, 0, 800, 600);
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
int gotDoubleBuffer;
SDL_GL_GetAttribute(SDL_GL_DOUBLEBUFFER, &gotDoubleBuffer);
log("OpenGL is %s double buffering.",
(gotDoubleBuffer ? "using" : "not using"));
#endif
const SDL_VideoInfo *vi = SDL_GetVideoInfo();
log("Possible to create hardware surfaces: %s",
((vi->hw_available) ? "yes" : "no "));
log("Window manager available: %s",
((vi->wm_available) ? "yes" : "no"));
log("Accelerated hardware to hardware blits: %s",
((vi->blit_hw) ? "yes" : "no"));
log("Accelerated hardware to hardware colorkey blits: %s",
((vi->blit_hw_CC) ? "yes" : "no"));
log("Accelerated hardware to hardware alpha blits: %s",
((vi->blit_hw_A) ? "yes" : "no"));
log("Accelerated software to hardware blits: %s",
((vi->blit_sw) ? "yes" : "no"));
log("Accelerated software to hardware colorkey blits: %s",
((vi->blit_sw_CC) ? "yes" : "no"));
log("Accelerated software to hardware alpha blits: %s",
((vi->blit_sw_A) ? "yes" : "no"));
log("Accelerated color fills: %s",
((vi->blit_fill) ? "yes" : "no"));
log("Available video memory: %d", vi->video_mem);
//vfmt Pixel format of the video device
// Create the graphics context
graphics = new Graphics();
ResourceManager *resman = ResourceManager::getInstance();
login_wallpaper = resman->getImage(
"core/graphics/images/login_wallpaper.png");
Image *playerImg = resman->getImage(
"core/graphics/sprites/player_male_base.png");
Image *hairImg = resman->getImage(
"core/graphics/sprites/player_male_hair.png");
if (!login_wallpaper) error("Couldn't load login_wallpaper.png");
if (!playerImg) error("Couldn't load player_male_base.png");
if (!hairImg) error("Couldn't load player_male_hair.png");
playerset = new Spriteset(playerImg, 160, 120);
hairset = new Spriteset(hairImg, 40, 40);
gui = new Gui(graphics);
state = LOGIN;
// initialize sound-engine and start playing intro-theme /-kth5
try {
if (config.getValue("sound", 0) == 1) {
SDL_InitSubSystem(SDL_INIT_AUDIO);
sound.init(32, 20);
}
sound.setVolume(64);
// left here to serve as an example ;)
/*
SOUND_SID id = sound.loadItem("./data/sound/wavs/level.ogg");
sound.startItem(id, 70);
*/
}
catch (const char *err) {
state = ERROR;
new OkDialog("Sound Engine", err, &initWarningListener);
log("Warning: %s", err);
}
}
/** Clear the engine */
void exit_engine()
{
config.write(dir);
SAFE_DELETE_ARRAY(dir);
SAFE_DELETE(gui);
SAFE_DELETE(graphics);
// Shutdown libxml
xmlCleanupParser();
ResourceManager::deleteInstance();
}
/** Main */
int main(int argc, char *argv[])
{
// Initialize libxml2 and check for potential ABI mismatches between
// compiled version and the shared library actually used.
xmlInitParser();
LIBXML_TEST_VERSION;
// Initialize PhysicsFS
PHYSFS_init(argv[0]);
init_engine();
SDL_Event event;
while (state != EXIT)
{
// Handle SDL events
while (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_QUIT:
state = EXIT;
break;
}
guiInput->pushInput(event);
}
switch (state) {
case LOGIN:
log("State: LOGIN");
login();
break;
case CHAR_SERVER:
log("State: CHAR_SERVER");
char_server();
break;
case CHAR_SELECT:
log("State: CHAR_SELECT");
charSelect();
break;
case GAME:
sound.stopBgm();
log("State: GAME");
try {
map_start();
game();
}
catch (const char* err) {
state = ERROR;
new OkDialog("Error", err, &mapStartErrorListener);
}
break;
case ERROR:
// Redraw GUI
login_wallpaper->draw(screen, 0, 0);
gui->logic();
gui->draw();
graphics->updateScreen();
break;
default:
state = EXIT;
break;
}
}
log("State: EXIT");
exit_engine();
PHYSFS_deinit();
return 0;
}
// GetSkill Function
// Retrieves the level of the skill for the ID value given.
// This function also increases the XP of the skill by the given parameter.
// Call n_base to return the actual value, regardless of equipment modifiers.
// ---by Kyokai
/*
int PLAYER_INFO::GetSkill(int n_ID, int n_XP, int n_base)
{
if (n_ID > N_SKILLS || n_ID < 0) // out of cheese error, abort function
return 0;
// 1. raise the exp value
m_Skill[n_ID].exp += (short)(n_XP * m_Skill[n_ID].mod);
// 2. Check for level up
if (m_Skill[n_ID].exp >= 20 * ((m_Skill[n_ID].level)^(6/5)))
{
m_Skill[n_ID].level += 1;
m_Skill[n_ID].exp = 0;
// TO DO: send the user a message that tells him his
// skill just leveled up!
}
// 3. getting the return value
int r = m_Skill[n_ID].level;
if (n_base)
{
// TO DO: alter values based on equipment bonuses
}
return r; // return the value
}
*/