/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#ifndef _INVENTORY_H
#define _INVENTORY_H
#include "item.h"
#define INVENTORY_SIZE 100
class Inventory
{
public:
Inventory();
~Inventory();
/**
* Returns the item at the specified index.
*/
Item* getItem(int index);
/**
* Adds a new item in a free slot.
*/
void addItem(int id, int quantity, bool equipment);
/**
* Adds a new item at a given position.
*/
void addItem(int index, int id, int quantity, bool equipment);
/**
* Remove a item from the inventory.
*/
void removeItem(int id);
/**
* Checks if the given item is in the inventory
*/
bool contains(Item *item);
/**
* Equips an item.
*/
void equipItem(Item *item);
/**
* Unequips an item.
*/
void unequipItem(Item *item);
int useItem(Item *item);
int dropItem(Item *item, int quantity);
/**
* Returns id of next free slot or -1 if all occupied.
*/
int getFreeSlot();
/**
* Reset all item slots.
*/
void resetItems();
/**
* Get the number of slots filled with an item
*/
int getNumberOfSlotsUsed();
/**
* Returns the index of the last occupied slot or 0 if none occupied.
*/
int getLastUsedSlot();
protected:
Item items[INVENTORY_SIZE]; /**< The holder of items */
};
inline Item* Inventory::getItem(int index)
{
return &items[index];
}
inline void Inventory::addItem(int id, int quantity, bool equipment)
{
addItem(getFreeSlot(), id, quantity, equipment);
}
inline void Inventory::addItem(int index, int id, int quantity, bool equipment)
{
items[index].setId(id);
items[index].increaseQuantity(quantity);
items[index].setEquipment(equipment);
}
extern Inventory *inventory;
#endif