/*
* The Mana World
* Copyright (C) 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "gui/windowmenu.h"
#include "gui/emotepopup.h"
#include "gui/widgets/button.h"
#include "gui/widgets/window.h"
#include "gui/widgets/windowcontainer.h"
#include "graphics.h"
#include "net/net.h"
#include "net/playerhandler.h"
#include "utils/gettext.h"
#include <string>
extern Window *equipmentWindow;
extern Window *inventoryWindow;
extern Window *itemShortcutWindow;
extern Window *setupWindow;
extern Window *skillDialog;
extern Window *specialsWindow;
extern Window *statusWindow;
extern Window *guildWindow;
WindowMenu::WindowMenu():
mEmotePopup(0)
{
// Buttons
static const char *buttonNames[] =
{
":-)",
N_("Status"),
N_("Equipment"),
N_("Inventory"),
N_("Skills"),
N_("Specials"),
N_("Guilds"),
N_("Shortcut"),
N_("Setup"),
0
};
int x = 0, h = 0;
for (const char **curBtn = buttonNames; *curBtn; curBtn++)
{
gcn::Button *btn = new Button(gettext(*curBtn), *curBtn, this);
btn->setPosition(x, 0);
add(btn);
x += btn->getWidth() + 3;
h = btn->getHeight();
}
setDimension(gcn::Rectangle(graphics->getWidth() - x - 3, 3,
x - 3, h));
setVisible(true);
}
WindowMenu::~WindowMenu()
{
}
void WindowMenu::action(const gcn::ActionEvent &event)
{
Window *window = 0;
if (event.getId() == ":-)")
{
if (!mEmotePopup)
{
const gcn::Widget *s = event.getSource();
const gcn::Rectangle &r = s->getDimension();
const int parentX = s->getParent()->getX();
mEmotePopup = new EmotePopup;
const int offset = (r.width - mEmotePopup->getWidth()) / 2;
mEmotePopup->setPosition(parentX + r.x + offset,
r.y + r.height + 5);
mEmotePopup->addSelectionListener(this);
}
else
{
windowContainer->scheduleDelete(mEmotePopup);
mEmotePopup = 0;
}
}
else if (event.getId() == "Status")
{
window = statusWindow;
}
else if (event.getId() == "Equipment")
{
window = equipmentWindow;
}
else if (event.getId() == "Inventory")
{
window = inventoryWindow;
}
else if (event.getId() == "Skills")
{
window = skillDialog;
}
else if (event.getId() == "Specials")
{
window = specialsWindow;
}
else if (event.getId() == "Guilds")
{
window = guildWindow;
}
else if (event.getId() == "Shortcut")
{
window = itemShortcutWindow;
}
else if (event.getId() == "Setup")
{
window = setupWindow;
}
if (window)
{
window->setVisible(!window->isVisible());
if (window->isVisible())
{
window->requestMoveToTop();
}
}
}
void WindowMenu::valueChanged(const gcn::SelectionEvent &event)
{
if (event.getSource() == mEmotePopup)
{
int emote = mEmotePopup->getSelectedEmote();
if (emote)
Net::getPlayerHandler()->emote(emote);
windowContainer->scheduleDelete(mEmotePopup);
mEmotePopup = 0;
}
}