blob: d9c49a2f7920d5cdd0460c76226c838ee0c7a3e3 (
plain) (
tree)
|
|
/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#ifndef _TMW_WINDOWCONTAINER_H_
#define _TMW_WINDOWCONTAINER_H_
#include <guichan.hpp>
class Window;
/**
* A window container. This container makes draggable windows possible.
*
* \ingroup GUI
*/
class WindowContainer : public gcn::Container {
public:
/**
* Constructor.
*/
WindowContainer();
/**
* Do GUI logic. This functions adds automatic deletion of objects that
* volunteered to be deleted.
*/
void logic();
/**
* Handles mouse input messages. Differs from standard behaviour in
* that widget with mouse doesn't change while a button is pressed.
*/
//void _mouseInputMessage(const gcn::MouseInput &mouseInput);
/**
* Adds a widget. The widget can be set to be modal, which will ensure
* only that widget will receive input.
*/
void add(gcn::Widget *widget);
/**
* Adds a window. The window can be set to be modal, which will ensure
* only that window will receive input. Note that when a modal widget
* has already been set, a new window can only be made model when the
* previously modal window is its parent.
*/
void WindowContainer::add(Window *window, bool modal);
/**
* Removes a widget.
*/
void remove(gcn::Widget *widget);
/**
* This function is called by the containers children when they get
* destroyed.
*/
void _announceDeath(gcn::Widget *widget);
/**
* Clears the container of all widgets.
*/
void clear();
/**
* Sets the modal widget. This will ensure only this widget will
* receive mouse or keyboard input events.
*
* @see Window::Window
*/
void setModalWindow(Window *window);
/**
* Returns the current modal widget, or <code>NULL</code> if there
* is none.
*/
gcn::Widget *getModalWindow();
/**
* Schedule a widget for deletion. It will be deleted at the start of
* the next logic update.
*/
void scheduleDelete(gcn::Widget *widget);
protected:
bool mouseDown;
Window *modalWindow;
std::list<gcn::Widget*> deathList;
};
#endif
|