/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id $
*/
#ifndef _TMW_TRADE_H
#define _TMW_TRADE_H
#include <memory>
#include <guichan/actionlistener.hpp>
#include <guichan/selectionlistener.hpp>
#include "window.h"
#include "../guichanfwd.h"
class Inventory;
class Item;
class ItemContainer;
class Network;
class ScrollArea;
/**
* Trade dialog.
*
* \ingroup Interface
*/
class TradeWindow : public Window, gcn::ActionListener, gcn::SelectionListener
{
public:
/**
* Constructor.
*/
TradeWindow(Network *network);
/**
* Destructor.
*/
~TradeWindow();
/**
* Add money to the trade window.
*/
void addMoney(int quantity);
/**
* Add an item to the trade window.
*/
void addItem(int id, bool own, int quantity, bool equipment);
/**
* Remove a item from the trade window.
*/
void removeItem(int id, bool own);
/**
* Reset both item containers
*/
void reset();
/**
* Change quantity of an item.
*/
void changeQuantity(int index, bool own, int quantity);
/**
* Increase quantity of an item.
*/
void increaseQuantity(int index, bool own, int quantity);
/**
* Set trade Button disabled
*/
void setTradeButton(bool enabled);
/**
* Player received ok message from server
*/
void receivedOk(bool own);
/**
* Send trade packet.
*/
void
tradeItem(Item *item, int quantity);
/**
* Updates the labels and makes sure only one item is selected in
* either my inventory or partner inventory.
*/
void valueChanged(const gcn::SelectionEvent &event);
/**
* Called when receiving actions from the widgets.
*/
void action(const gcn::ActionEvent &event);
private:
Network *mNetwork;
typedef const std::auto_ptr<Inventory> InventoryPtr;
InventoryPtr mMyInventory;
InventoryPtr mPartnerInventory;
ItemContainer *mMyItemContainer;
ItemContainer *mPartnerItemContainer;
gcn::Label *mItemNameLabel;
gcn::Label *mItemDescriptionLabel;
gcn::Label *mMoneyLabel;
gcn::Label *mMoneyLabel2;
gcn::Button *mAddButton, *mOkButton, *mCancelButton, *mTradeButton;
ScrollArea *mMyScroll, *mPartnerScroll;
gcn::TextField *mMoneyField;
bool mOkOther, mOkMe;
};
extern TradeWindow *tradeWindow;
#endif