/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id $
*/
#include "../graphics.h"
#include "trade.h"
#include "../resources/resourcemanager.h"
#include "../resources/image.h"
#include "button.h"
#include "../being.h"
#include "../engine.h"
#include <sstream>
TradeWindow::TradeWindow():
Window("Trade: You")
{
setContentSize(322, 130);
addButton = new Button("Add");
addButton->setPosition(2, 105);
addButton->setEventId("add");
addButton->addActionListener(this);
add(addButton);
nameLabel = new gcn::Label("Other one");
nameLabel->setPosition(2, 45);
my_items = new ItemContainer();
trade_items = new ItemContainer();
my_items->setSize(318, 40);
trade_items->setSize(318,40);
my_items->setPosition(2, 2);
trade_items->setPosition(2, 60);
add(nameLabel);
add(my_items);
add(trade_items);
}
TradeWindow::~TradeWindow()
{
delete addButton;
delete nameLabel;
}
void TradeWindow::draw(gcn::Graphics *graphics)
{
// Draw window graphics
Window::draw(graphics);
}
int TradeWindow::addItem(int index, int id, bool own, int quantity,
bool equipment) {
my_items->addItem(index, id, quantity, equipment);
return 0;
}
int TradeWindow::removeItem(int id, bool own) {
my_items->removeItem(id);
return 0;
}
int TradeWindow::changeQuantity(int index, bool own, int quantity) {
//items[index].quantity = quantity;
my_items->changeQuantity(index, quantity);
return 0;
}
int TradeWindow::increaseQuantity(int index, bool own, int quantity) {
//items[index].quantity += quantity;
my_items->increaseQuantity(index, quantity);
return 0;
}
/*int TradeWindow::useItem(int index, int id) {
WFIFOW(0) = net_w_value(0x00a7);
WFIFOW(2) = net_w_value(index);
WFIFOL(4) = net_l_value(id);
// Note: id is dest of item, usually player_node->account_ID ??
WFIFOSET(8);
while ((out_size > 0)) flush();
return 0;
} */
/*int InventoryWindow::dropItem(int index, int quantity) {
// TODO: Fix wrong coordinates of drops, serverside?
WFIFOW(0) = net_w_value(0x00a2);
WFIFOW(2) = net_w_value(index);
WFIFOW(4) = net_w_value(quantity);
WFIFOSET(6);
while ((out_size > 0)) flush();
return 0;
}*/
/*void InventoryWindow::equipItem(int index) {
WFIFOW(0) = net_w_value(0x00a9);
WFIFOW(2) = net_w_value(index);
WFIFOW(4) = net_w_value(0);
WFIFOSET(6);
while ((out_size > 0)) flush();
}*/
/*void InventoryWindow::unequipItem(int index) {
WFIFOW(0) = net_w_value(0x00ab);
WFIFOW(2) = net_w_value(index);
WFIFOSET(4);
while ((out_size > 0)) flush();
}*/
void TradeWindow::action(const std::string &eventId)
{
if (eventId == "add") {
if (inventoryWindow->items->getIndex() >= 0 &&
inventoryWindow->items->getIndex() <= INVENTORY_SIZE) {
if (inventoryWindow->items->isEquipment(
inventoryWindow->items->getIndex())) {
if (inventoryWindow->items->isEquipped(
inventoryWindow->items->getIndex())) {
inventoryWindow->unequipItem(
inventoryWindow->items->getIndex());
}
}
int i = tradeWindow->my_items->getFreeSlot();
printf("%d\n", i);
if (i >= 0) {
printf("successfull\n");
addItem(i, inventoryWindow->items->getId(), true, inventoryWindow->items->getQuantity(), inventoryWindow->items->isEquipment(inventoryWindow->items->getIndex()));
inventoryWindow->changeQuantity(inventoryWindow->items->getIndex(), 0);
} else {
printf("not successfull\n");
}
}
}
//if(selectedItem >= 0 && selectedItem <= INVENTORY_SIZE) {
//if (my_items->getIndex() != -1) {
/* if (eventId == "use") {
if(items->isEquipment(items->getIndex())) {
if(items->isEquipped(items->getIndex())) {
unequipItem(items->getIndex());
}
else {
equipItem(items->getIndex());
}
}
else {
useItem(items->getIndex(), items->getId());
}
}
else*/ /*if (eventId == "drop") {
itemAmountWindow->resetAmount();
itemAmountWindow->setVisible(true);
} */
//}
}