/*
* The Mana World
* Copyright (C) 2009 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <string>
#include <guichan/font.hpp>
#include <guichan/mouseinput.hpp>
#include "button.h"
#include "inventorywindow.h"
#include "item_amount.h"
#include "itemcontainer.h"
#include "label.h"
#include "progressbar.h"
#include "scrollarea.h"
#include "storagewindow.h"
#include "viewport.h"
#include "widgets/layout.h"
#include "../inventory.h"
#include "../item.h"
#include "../localplayer.h"
#include "../units.h"
#include "../net/net.h"
#include "../net/ea/inventoryhandler.h"
#include "../resources/iteminfo.h"
#include "../utils/gettext.h"
#include "../utils/strprintf.h"
StorageWindow::StorageWindow(int invSize):
Window(_("Storage")),
mMaxSlots(invSize),
mItemDesc(false)
{
setWindowName("Storage");
setResizable(true);
setCloseButton(true);
// If you adjust these defaults, don't forget to adjust the trade window's.
setDefaultSize(375, 300, ImageRect::CENTER);
mStoreButton = new Button(_("Store"), "store", this);
mRetrieveButton = new Button(_("Retrieve"), "retrieve", this);
mItems = new ItemContainer(player_node->getStorage(), 10, 5);
mItems->addSelectionListener(this);
mInvenScroll = new ScrollArea(mItems);
mInvenScroll->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER);
mUsedSlots = player_node->getStorage()->getNumberOfSlotsUsed();
mSlotsLabel = new Label(_("Slots: "));
mSlotsBar = new ProgressBar(1.0f, 100, 20, 225, 200, 25);
setMinHeight(130);
setMinWidth(mSlotsLabel->getWidth());
place(0, 0, mSlotsLabel).setPadding(3);
place(1, 0, mSlotsBar, 3);
place(0, 1, mInvenScroll, 4, 4);
place(2, 5, mStoreButton);
place(3, 5, mRetrieveButton);
Layout &layout = getLayout();
layout.setRowHeight(0, mStoreButton->getHeight());
loadWindowState();
}
StorageWindow::~StorageWindow()
{
delete mItems;
}
void StorageWindow::logic()
{
if (!isVisible())
return;
Window::logic();
const int usedSlots = player_node->getInventory()->getNumberOfSlotsUsed();
if (mUsedSlots != usedSlots)
{
mUsedSlots = usedSlots;
mSlotsBar->setProgress((float) mUsedSlots / mMaxSlots);
mSlotsBar->setText(strprintf("%d/%d", mUsedSlots, mMaxSlots));
}
}
void StorageWindow::action(const gcn::ActionEvent &event)
{
if (event.getId() == "store")
{
if (!inventoryWindow->isVisible()) return;
Item *item = inventoryWindow->getSelectedItem();
if (!item)
return;
if (item->getQuantity() == 1)
{
addStore(item, 1);
}
else
{
// Choose amount of items to trade
new ItemAmountWindow(ItemAmountWindow::StoreAdd, this, item);
}
}
else if (event.getId() == "retrieve")
{
Item *item = mItems->getSelectedItem();
if (!item)
return;
if (item->getQuantity() == 1)
{
removeStore(item, 1);
}
else
{
// Choose amount of items to trade
new ItemAmountWindow(ItemAmountWindow::StoreRemove, this, item);
}
}
}
void StorageWindow::mouseClicked(gcn::MouseEvent &event)
{
Window::mouseClicked(event);
if (event.getButton() == gcn::MouseEvent::RIGHT)
{
Item *item = mItems->getSelectedItem();
if (!item)
{
mRetrieveButton->setEnabled(false);
return;
}
mRetrieveButton->setEnabled(true);
/* Convert relative to the window coordinates to absolute screen
* coordinates.
*/
const int mx = event.getX() + getX();
const int my = event.getY() + getY();
viewport->showPopup(mx, my, item);
}
}
Item *StorageWindow::getSelectedItem() const
{
return mItems->getSelectedItem();
}
void StorageWindow::addStore(Item *item, int amount)
{
// Net::getInventoryHandler()->moveItem(Net::InvyHandler::INVENTORY,
inventoryHandler->moveItem(Net::InventoryHandler::INVENTORY,
item->getInvIndex(), amount,
Net::InventoryHandler::STORAGE);
}
void StorageWindow::removeStore(Item *item, int amount)
{
// Net::getInventoryHandler()->moveItem(Net::InvyHandler::STORAGE,
inventoryHandler->moveItem(Net::InventoryHandler::STORAGE,
item->getInvIndex(), amount,
Net::InventoryHandler::INVENTORY);
}
void StorageWindow::close()
{
// Net::getInventoryHandler()->closeStorage();
inventoryHandler->closeStorage();
}