/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "status.h"
#include <guichan/widgets/label.hpp>
#include "button.h"
#include "progressbar.h"
#include "windowcontainer.h"
#include "../localplayer.h"
#include "../utils/tostring.h"
StatusWindow::StatusWindow(LocalPlayer *player):
Window(player->getName()),
mPlayer(player)
{
setWindowName("Status");
setResizable(true);
setDefaultSize((windowContainer->getWidth() - 365) / 2,
(windowContainer->getHeight() - 255) / 2, 365, 280);
loadWindowState();
// ----------------------
// Status Part
// ----------------------
mLvlLabel = new gcn::Label("Level:");
mMoneyLabel = new gcn::Label("Money:");
mHpLabel = new gcn::Label("HP:");
mHpBar = new ProgressBar(1.0f, 80, 15, 0, 171, 34);
mHpValueLabel = new gcn::Label("");
mXpLabel = new gcn::Label("Exp:");
mXpBar = new ProgressBar(1.0f, 80, 15, 143, 192, 211);
mXpValueLabel = new gcn::Label("");
mMpLabel = new gcn::Label("MP:");
mMpBar = new ProgressBar(1.0f, 80, 15, 26, 102, 230);
mMpValueLabel = new gcn::Label("");
int y = 3;
int x = 5;
mLvlLabel->setPosition(x, y);
x += mLvlLabel->getWidth() + 40;
mMoneyLabel->setPosition(x, y);
y += mLvlLabel->getHeight() + 5; // Next Row
x = 5;
mHpLabel->setPosition(x, y);
x += mHpLabel->getWidth() + 5;
mHpBar->setPosition(x, y);
x += mHpBar->getWidth() + 5;
mHpValueLabel->setPosition(x, y);
mXpLabel->setPosition(175, y);
mXpBar->setPosition(205, y);
mXpValueLabel->setPosition(290, y);
y += mHpLabel->getHeight() + 5; // Next Row
x = 5;
mMpLabel->setPosition(x, y);
x += mMpLabel->getWidth() + 5;
mMpBar->setPosition(x, y);
x += mMpBar->getWidth() + 5;
mMpValueLabel->setPosition(x, y);
add(mLvlLabel);
add(mMoneyLabel);
add(mHpLabel);
add(mHpValueLabel);
add(mMpLabel);
add(mMpValueLabel);
add(mXpLabel);
add(mXpValueLabel);
add(mHpBar);
add(mMpBar);
add(mXpBar);
// ----------------------
// Stats Part
// ----------------------
// Static Labels
gcn::Label *mStatsTitleLabel = new gcn::Label("Stats");
gcn::Label *mStatsTotalLabel = new gcn::Label("Total");
gcn::Label *mStatsCostLabel = new gcn::Label("Cost");
// Derived Stats
mStatsAttackLabel = new gcn::Label("Attack:");
mStatsDefenseLabel= new gcn::Label("Defense:");
mStatsMagicAttackLabel = new gcn::Label("M.Attack:");
mStatsMagicDefenseLabel = new gcn::Label("M.Defense:");
mStatsAccuracyLabel = new gcn::Label("% Accuracy:");
mStatsEvadeLabel = new gcn::Label("% Evade:");
mStatsReflexLabel = new gcn::Label("% Reflex:");
mStatsAttackPoints = new gcn::Label("");
mStatsDefensePoints = new gcn::Label("");
mStatsMagicAttackPoints = new gcn::Label("");
mStatsMagicDefensePoints = new gcn::Label("");
mStatsAccuracyPoints = new gcn::Label("% Accuracy:");
mStatsEvadePoints = new gcn::Label("% Evade:");
mStatsReflexPoints = new gcn::Label("% Reflex:");
// New labels
for (int i = 0; i < 7; i++) {
mStatsLabel[i] = new gcn::Label();
mStatsDisplayLabel[i] = new gcn::Label();
mPointsLabel[i] = new gcn::Label("0");
}
mRemainingStatsPointsLabel = new gcn::Label();
// Set button events Id
mStatsButton[0] = new Button("+", "STR", this);
mStatsButton[1] = new Button("+", "AGI", this);
mStatsButton[2] = new Button("+", "DEX", this);
mStatsButton[3] = new Button("+", "VIT", this);
mStatsButton[4] = new Button("+", "INT", this);
mStatsButton[5] = new Button("+", "WIL", this);
mStatsButton[6] = new Button("+", "CHR", this);
// Set position
mStatsTitleLabel->setPosition(mMpLabel->getX(), mMpLabel->getY() + 23 );
mStatsTotalLabel->setPosition(110, mStatsTitleLabel->getY() + 15);
int totalLabelY = mStatsTotalLabel->getY();
mStatsCostLabel->setPosition(170, totalLabelY);
for (int i = 0; i < 7; i++)
{
mStatsLabel[i]->setPosition(5,
mStatsTotalLabel->getY() + (i * 23) + 15);
mStatsDisplayLabel[i]->setPosition(115,
totalLabelY + (i * 23) + 15);
mStatsButton[i]->setPosition(145, totalLabelY + (i * 23) + 10);
mPointsLabel[i]->setPosition(175, totalLabelY + (i * 23) + 15);
}
mRemainingStatsPointsLabel->setPosition(5, mPointsLabel[6]->getY() + 25);
mStatsAttackLabel->setPosition(220, mStatsLabel[0]->getY());
mStatsDefenseLabel->setPosition(220, mStatsLabel[1]->getY());
mStatsMagicAttackLabel->setPosition(220, mStatsLabel[2]->getY());
mStatsMagicDefenseLabel->setPosition(220, mStatsLabel[3]->getY());
mStatsAccuracyLabel->setPosition(220, mStatsLabel[4]->getY());
mStatsEvadeLabel->setPosition(220, mStatsLabel[5]->getY());
mStatsReflexLabel->setPosition(220, mStatsLabel[6]->getY());
mStatsAttackPoints->setPosition(310, mStatsLabel[0]->getY());
mStatsDefensePoints->setPosition(310, mStatsLabel[1]->getY());
mStatsMagicAttackPoints->setPosition(310, mStatsLabel[2]->getY());
mStatsMagicDefensePoints->setPosition(310, mStatsLabel[3]->getY());
mStatsAccuracyPoints->setPosition(310, mStatsLabel[4]->getY());
mStatsEvadePoints->setPosition(310, mStatsLabel[5]->getY());
mStatsReflexPoints->setPosition(310, mStatsLabel[6]->getY());
// Assemble
add(mStatsTitleLabel);
add(mStatsTotalLabel);
add(mStatsCostLabel);
for(int i = 0; i < 7; i++)
{
add(mStatsLabel[i]);
add(mStatsDisplayLabel[i]);
add(mStatsButton[i]);
add(mPointsLabel[i]);
}
add(mStatsAttackLabel);
add(mStatsDefenseLabel);
add(mStatsMagicAttackLabel);
add(mStatsMagicDefenseLabel);
add(mStatsAccuracyLabel);
add(mStatsEvadeLabel);
add(mStatsReflexLabel);
add(mStatsAttackPoints);
add(mStatsDefensePoints);
add(mStatsMagicAttackPoints);
add(mStatsMagicDefensePoints);
add(mStatsAccuracyPoints);
add(mStatsEvadePoints);
add(mStatsReflexPoints);
add(mRemainingStatsPointsLabel);
}
void StatusWindow::update()
{
// Status Part
// -----------
mLvlLabel->setCaption("Level: " + toString(mPlayer->mLevel));
mLvlLabel->adjustSize();
mMoneyLabel->setCaption("Money: " + toString(mPlayer->mMoney) + " GP");
mMoneyLabel->adjustSize();
mHpValueLabel->setCaption(toString(mPlayer->mHp) +
"/" + toString(mPlayer->mMaxHp));
mHpValueLabel->adjustSize();
mMpValueLabel->setCaption(toString(mPlayer->mMp) +
"/" + toString(mPlayer->mMaxMp));
mMpValueLabel->adjustSize();
mXpValueLabel->setCaption(toString(mPlayer->mXp) +
"/" + toString(mPlayer->mXpForNextLevel));
mXpValueLabel->adjustSize();
// HP Bar coloration
if (mPlayer->mHp < int(mPlayer->mMaxHp / 3))
{
mHpBar->setColor(223, 32, 32); // Red
}
else if (mPlayer->mHp < int((mPlayer->mMaxHp / 3) * 2))
{
mHpBar->setColor(230, 171, 34); // Orange
}
else
{
mHpBar->setColor(0, 171, 34); // Green
}
mHpBar->setProgress((float)mPlayer->mHp / (float)mPlayer->mMaxHp);
// mMpBar->setProgress((float)mPlayer->mp / (float)mPlayer->maxMp);
mXpBar->setProgress(
(float) mPlayer->mXp / (float) mPlayer->mXpForNextLevel);
// Stats Part
// ----------
const std::string attrNames[7] = {
"Strength",
"Agility",
"Dexterity",
"Vitality",
"Intelligence",
"Willpower",
"Charisma"
};
int statusPoints = mPlayer->mStatsPointsToAttribute;
// Update labels
for (int i = 0; i < 7; i++) {
mStatsLabel[i]->setCaption(attrNames[i]);
mStatsDisplayLabel[i]->setCaption(toString((int) mPlayer->mAttr[i]));
mPointsLabel[i]->setCaption(toString((int) mPlayer->mAttrUp[i]));
mStatsLabel[i]->adjustSize();
mStatsDisplayLabel[i]->adjustSize();
mPointsLabel[i]->adjustSize();
mStatsButton[i]->setEnabled(mPlayer->mAttrUp[i] <= statusPoints);
}
mRemainingStatsPointsLabel->setCaption("Remaining Status Points: " +
toString(statusPoints));
mRemainingStatsPointsLabel->adjustSize();
// Derived Stats Points
// Attack TODO: Count equipped Weapons and items attack bonuses
mStatsAttackPoints->setCaption(
toString(mPlayer->ATK + mPlayer->ATK_BONUS));
mStatsAttackPoints->adjustSize();
// Defense TODO: Count equipped Armors and items defense bonuses
mStatsDefensePoints->setCaption(
toString(mPlayer->DEF + mPlayer->DEF_BONUS));
mStatsDefensePoints->adjustSize();
// Magic Attack TODO: Count equipped items M.Attack bonuses
mStatsMagicAttackPoints->setCaption(
toString(mPlayer->MATK + mPlayer->MATK_BONUS));
mStatsMagicAttackPoints->adjustSize();
// Magic Defense TODO: Count equipped items M.Defense bonuses
mStatsMagicDefensePoints->setCaption(
toString(mPlayer->MDEF + mPlayer->MDEF_BONUS));
mStatsMagicDefensePoints->adjustSize();
// Accuracy %
mStatsAccuracyPoints->setCaption(toString(mPlayer->HIT));
mStatsAccuracyPoints->adjustSize();
// Evasion %
mStatsEvadePoints->setCaption(toString(mPlayer->FLEE));
mStatsEvadePoints->adjustSize();
// Reflex %
mStatsReflexPoints->setCaption(toString(mPlayer->DEX / 4)); // + counter
mStatsReflexPoints->adjustSize();
// Update Second column widgets position
mMoneyLabel->setPosition(mLvlLabel->getX() + mLvlLabel->getWidth() + 20,
mLvlLabel->getY());
mXpLabel->setPosition(
mHpValueLabel->getX() + mHpValueLabel->getWidth() + 10,
mHpLabel->getY());
mXpBar->setPosition(
mXpLabel->getX() + mXpLabel->getWidth() + 5,
mXpLabel->getY());
mXpValueLabel->setPosition(
mXpBar->getX() + mXpBar->getWidth() + 5,
mXpLabel->getY());
}
void StatusWindow::draw(gcn::Graphics *g)
{
update();
Window::draw(g);
}
void StatusWindow::action(const gcn::ActionEvent &event)
{
const std::string &eventId = event.getId();
// Stats Part
if (eventId.length() == 3)
{
if (eventId == "STR")
{
mPlayer->raiseAttribute(LocalPlayer::STR);
}
else if (eventId == "AGI")
{
mPlayer->raiseAttribute(LocalPlayer::AGI);
}
else if (eventId == "DEX")
{
mPlayer->raiseAttribute(LocalPlayer::DEX);
}
else if (eventId == "VIT")
{
mPlayer->raiseAttribute(LocalPlayer::VIT);
}
else if (eventId == "INT")
{
mPlayer->raiseAttribute(LocalPlayer::INT);
}
else if (eventId == "WIL")
{
mPlayer->raiseAttribute(LocalPlayer::WIL);
}
else if (eventId == "CHR")
{
mPlayer->raiseAttribute(LocalPlayer::CHR);
}
}
}