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/*
* The Mana World
* Copyright (C) 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef SHOPLISTBOX_H
#define SHOPLISTBOX_H
#include "listbox.h"
#include "shop.h"
#include "../guichanfwd.h"
/**
* A list box, meant to be used inside a scroll area. Same as the Guichan list
* box except this one doesn't have a background, instead completely relying
* on the scroll area. It also adds selection listener functionality.
*
* \ingroup GUI
*/
class ShopListBox : public ListBox
{
public:
/**
* Constructor.
*/
ShopListBox(gcn::ListModel *listModel);
/**
* Constructor with shopitems
*/
ShopListBox(gcn::ListModel *listModel, ShopItems *shopListModel);
/**
* Draws the list box.
*/
void draw(gcn::Graphics *graphics);
/**
* Returns the height of a row.
*/
unsigned int getRowHeight() const { return mRowHeight; }
void mousePressed(gcn::MouseEvent &event);
/**
* gives information about the current player's money
*/
void setPlayersMoney(int money);
/**
* Adjust List draw size
*/
void adjustSize();
/**
* Set on/off the disabling of too expensive items.
* (Good for selling mode.)
*/
void setPriceCheck(bool check);
private:
int mPlayerMoney;
/**
* Keeps another pointer to the same listModel, permitting to
* use the ShopItems specific functions.
*/
ShopItems *mShopItems;
unsigned int mRowHeight; /**< Row Height */
bool mPriceCheck;
};
#endif
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