summaryrefslogblamecommitdiff
path: root/src/gui/setup_video.cpp
blob: de32fcb13bd2c5e32db51d1fe9577e876d6a51fc (plain) (tree)
1
2
3
4
5
6
7
8
  
                   
                                                            
                                                
  
                                         
  
                                                                        



                                                                        
                                                                   




                                                                     
                                                                         

   
                            
 
                   
                          
                 
                     
                                 
                        

                     
                         
 

                                 
                               
                               
                               
 

                              
 



                                
 
                  

                 
 
   
                                            


                     
                                             
 
















                                                     

  





                                                 
 

                         
     
                                                          
 


                                                                   
 



                                      
 

























                                                                                         
     
 



                                             
 

















                                                                    
 

                                                    
 
                     
                                                     
 








                                 
                                                     
 
                     
                                                               
 









                                   
                           
                                                  
                                                              
                                                                    
                                         
                                                                         







                                                                                                            
                                                
                                    
                         
                                                        
                                           
                                   
                                                                   
                                            
                                    


                                                                                
 
                        
 

                                                           
 



                                       

                                                                 

                                     
                                        
 


                                                       
                                                                
                     
                                                                        
 
                                         



                                                                                                 
 
                  
                                                        
                                                            
                                                                  
                                                                             

                                                       

                                                                  
                                                

                                                                    
 
                    
                                                 
                                                   
                                             
                                                      
                                                             

                                          

                                                  

                                                   
 
                                                                           

                                                   
                                                                              

                                                     
                    
                                            
                                                
 





                                              
 
                            
                                                
 


                                                    
 


                               
 
                                             
 


                                          
 


                                         

 
                                      
 

                         
                         

                                          
 
                                               
     


                                                                                               

     

                                                                                           
 
                                   
     







                                                                                  


                    
                                                               
     
                                                                 

                                                                           


                                                 
                                                                            


                                                                           





                                                                           
     
                                                                  
                                                           
     
                                                                  
         

                                                          
         


        
                                                                 
         
                                                   

                                                          
     

                                                                                
 


                                                                         

                                      
 
                                               


                                                                                          
                                                               
                                                                     
                                                         
                                                                          



                          





                                                                                              
                                                             
                                                                   
                                        

                                     
                                                   
                                                     

                                                                               
                                                                           
                                                                        
 
                                                                               
 
                                                          
                                                                
                                                     
                                                                     

 
                                                       
 

                                          


















                                                                                         
     
                                                                             
     
                                     

                                          
                                                                

                                                                   
                             
         
                                                                

                                                                       
     
                                         
     
                                                         
                                                                    

                                              
                                          

                                                          
                                                                      


                                                        
                                                                
     


                                                          
                                                                       
 
                                    


                                         
                                                           
     
                                                         

                                          

                                                                
         

            
                                                              
         
     
 
/*
 *  The Mana Client
 *  Copyright (C) 2004-2009  The Mana World Development Team
 *  Copyright (C) 2009-2012  The Mana Developers
 *
 *  This file is part of The Mana Client.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#include "gui/setup_video.h"

#include "client.h"
#include "configuration.h"
#include "game.h"
#include "graphics.h"
#include "gui/widgets/dropdown.h"
#include "localplayer.h"
#include "particle.h"

#include "gui/okdialog.h"

#include "gui/widgets/checkbox.h"
#include "gui/widgets/label.h"
#include "gui/widgets/layout.h"
#include "gui/widgets/slider.h"
#include "gui/widgets/spacer.h"

#include "utils/gettext.h"
#include "utils/stringutils.h"

#include <guichan/key.hpp>
#include <guichan/listmodel.hpp>

#include <SDL.h>

#include <numeric>
#include <string>
#include <vector>

/**
 * A list model for a given list of strings.
 *
 * \ingroup Interface
 */
class StringListModel : public gcn::ListModel
{
public:
    StringListModel(std::vector<std::string> strings)
        : mStrings(std::move(strings))
    {}

    int getNumberOfElements() override
    {
        return mStrings.size();
    }

    std::string getElementAt(int i) override
    {
        return mStrings[i];
    }

private:
    const std::vector<std::string> mStrings;
};

/**
 * The list model for mode list.
 *
 * \ingroup Interface
 */
class ResolutionListModel : public gcn::ListModel
{
public:
    ResolutionListModel()
    {
        mDisplayModes = Client::getVideo().displayModes();

        // Add a dummy mode for "current window size"
        mDisplayModes.insert(mDisplayModes.begin(), DisplayMode());
    }

    int getNumberOfElements() override
    {
        return mDisplayModes.size();
    }

    std::string getElementAt(int i) override
    {
        if (i == 0)
            return _("Custom");

        const auto &mode = getModeAt(i);
        auto result = toString(mode.width) + "x" + toString(mode.height);

        // Append the aspect ratio
        const int gcd = std::gcd(mode.width, mode.height);
        int aspectWidth = mode.width / gcd;
        int aspectHeight = mode.height / gcd;
        if (aspectWidth == 8 && aspectHeight == 5)
        {
            aspectWidth = 16;
            aspectHeight = 10;
        }
        if (aspectWidth == 7 && aspectHeight == 3)
        {
            aspectWidth = 21;
            aspectHeight = 9;
        }
        if (aspectWidth <= 32)
            result += "  (" + toString(aspectWidth) + ":" + toString(aspectHeight) + ")";

        return result;
    }

    const DisplayMode &getModeAt(int i) const
    {
        return mDisplayModes.at(i);
    }

    /**
     * Returns the index corresponding to the given video resolution
     * or -1 if not found.
     */
    int getIndexOf(int width, int height) const
    {
        for (unsigned i = 1; i < mDisplayModes.size(); i++) {
            const auto &mode = mDisplayModes[i];
            if (mode.width == width && mode.height == height)
                return i;
        }

        return 0;
    }

private:
    std::vector<DisplayMode> mDisplayModes;
};


static const char *overlayDetailToString(int detail)
{
    if (detail == -1)
        detail = config.getIntValue("OverlayDetail");

    switch (detail)
    {
        case 0: return _("off");
        case 1: return _("low");
        case 2: return _("high");
    }
    return "";
}

static const char *particleDetailToString(int detail)
{
    if (detail == -1)
        detail = 3 - config.getIntValue("particleEmitterSkip");

    switch (detail)
    {
        case 0: return _("low");
        case 1: return _("medium");
        case 2: return _("high");
        case 3: return _("max");
    }
    return "";
}

Setup_Video::Setup_Video():
    mVideoSettings(Client::getVideo().settings()),
    mCustomCursorEnabled(config.getBoolValue("customcursor")),
    mParticleEffectsEnabled(config.getBoolValue("particleeffects")),
    mFps(config.getIntValue("fpslimit")),
    mSDLTransparencyDisabled(config.getBoolValue("disableTransparency")),
    mWindowModeListModel(new StringListModel({ _("Windowed"), _("Windowed Fullscreen"), _("Fullscreen") })),
    mResolutionListModel(new ResolutionListModel),
    mWindowModeDropDown(new DropDown(mWindowModeListModel.get())),
    mResolutionDropDown(new DropDown(mResolutionListModel.get())),
    mVSyncCheckBox(new CheckBox(_("VSync"), mVideoSettings.vsync)),
    mOpenGLCheckBox(new CheckBox(_("OpenGL (Legacy)"), mVideoSettings.openGL)),
    mCustomCursorCheckBox(new CheckBox(_("Custom cursor"), mCustomCursorEnabled)),
    mParticleEffectsCheckBox(new CheckBox(_("Particle effects"), mParticleEffectsEnabled)),
    mFpsCheckBox(new CheckBox(_("FPS limit:"))),
    mFpsSlider(new Slider(10, 120)),
    mFpsLabel(new Label),
    mOverlayDetail(config.getIntValue("OverlayDetail")),
    mOverlayDetailSlider(new Slider(0, 2)),
    mOverlayDetailField(new Label),
    mParticleDetail(3 - config.getIntValue("particleEmitterSkip")),
    mParticleDetailSlider(new Slider(0, 3)),
    mParticleDetailField(new Label),
    mDisableSDLTransparencyCheckBox(
                          new CheckBox(_("Disable transparency (Low CPU mode)"),
                                       mSDLTransparencyDisabled))
{
    setName(_("Video"));

    overlayDetailLabel = new Label(_("Ambient FX:"));
    particleDetailLabel = new Label(_("Particle detail:"));

#ifndef USE_OPENGL
    mOpenGLCheckBox->setEnabled(false);
#endif

    mFpsLabel->setCaption(mFps > 0 ? toString(mFps) : _("None"));
    mFpsLabel->setWidth(60);
    mFpsSlider->setValue(mFps);
    mFpsSlider->setEnabled(mFps > 0);
    mFpsCheckBox->setSelected(mFps > 0);

    overlayDetailLabel->setAlignment(Graphics::RIGHT);
    particleDetailLabel->setAlignment(Graphics::RIGHT);

    // If the openGL Mode is enabled, disabling the transaprency
    // is irrelevant.
    mDisableSDLTransparencyCheckBox->setEnabled(!mVideoSettings.openGL);

    // Pre-select the current video mode.
    mWindowModeDropDown->setSelected(static_cast<int>(mVideoSettings.windowMode));
    mResolutionDropDown->setSelected(mResolutionListModel->getIndexOf(mVideoSettings.width,
                                                                      mVideoSettings.height));
    mResolutionDropDown->setEnabled(mVideoSettings.windowMode != WindowMode::WindowedFullscreen);

    // Set actions
    mWindowModeDropDown->setActionEventId("windowmode");
    mCustomCursorCheckBox->setActionEventId("customcursor");
    mParticleEffectsCheckBox->setActionEventId("particleeffects");
    mDisableSDLTransparencyCheckBox->setActionEventId("disableTransparency");
    mFpsCheckBox->setActionEventId("fpslimitcheckbox");
    mFpsSlider->setActionEventId("fpslimitslider");
    mOverlayDetailSlider->setActionEventId("overlaydetailslider");
    mOverlayDetailField->setActionEventId("overlaydetailfield");
    mOpenGLCheckBox->setActionEventId("opengl");
    mParticleDetailSlider->setActionEventId("particledetailslider");
    mParticleDetailField->setActionEventId("particledetailfield");

    // Set listeners
    mWindowModeDropDown->addActionListener(this);
    mCustomCursorCheckBox->addActionListener(this);
    mOpenGLCheckBox->addActionListener(this);
    mParticleEffectsCheckBox->addActionListener(this);
    mDisableSDLTransparencyCheckBox->addActionListener(this);
    mFpsCheckBox->addActionListener(this);
    mFpsSlider->addActionListener(this);
    mOverlayDetailSlider->addActionListener(this);
    mOverlayDetailField->addKeyListener(this);
    mParticleDetailSlider->addActionListener(this);
    mParticleDetailField->addKeyListener(this);

    mOverlayDetailField->setCaption(overlayDetailToString(mOverlayDetail));
    mOverlayDetailSlider->setValue(mOverlayDetail);

    mParticleDetailField->setCaption(particleDetailToString(mParticleDetail));
    mParticleDetailSlider->setValue(mParticleDetail);

    // Do the layout
    ContainerPlacer place = getPlacer(0, 0);
    place.getCell().setHAlign(LayoutCell::FILL);

    place(0, 0, new Label(_("Window mode:")));
    place(1, 0, mWindowModeDropDown, 2);
    place(0, 1, new Label(_("Resolution:")));
    place(1, 1, mResolutionDropDown, 2);
    place(0, 2, mVSyncCheckBox, 4);
    place(0, 3, mOpenGLCheckBox, 4);

    place = getPlacer(0, 1);
    place.getCell().setHAlign(LayoutCell::FILL);

    place(0, 0, new Spacer(), 4);
    place(0, 1, mCustomCursorCheckBox, 4);
    place(0, 2, mDisableSDLTransparencyCheckBox, 4);

    place(0, 3, mFpsCheckBox);
    place(1, 3, mFpsSlider, 2);
    place(3, 3, mFpsLabel);

    place(0, 4, mParticleEffectsCheckBox, 4);

    place(0, 5, particleDetailLabel);
    place(1, 5, mParticleDetailSlider, 2);
    place(3, 5, mParticleDetailField);

    place(0, 6, overlayDetailLabel);
    place(1, 6, mOverlayDetailSlider, 2);
    place(3, 6, mOverlayDetailField);
}

Setup_Video::~Setup_Video() = default;

void Setup_Video::apply()
{
    // Video mode changes
    auto &video = Client::getVideo();
    auto videoSettings = video.settings();

    if (mResolutionDropDown->getSelected() > 0)
    {
        const auto &mode = mResolutionListModel->getModeAt(mResolutionDropDown->getSelected());
        videoSettings.width = mode.width;
        videoSettings.height = mode.height;
    }

    videoSettings.windowMode = static_cast<WindowMode>(mWindowModeDropDown->getSelected());
    videoSettings.vsync = mVSyncCheckBox->isSelected();

    if (video.apply(videoSettings))
    {
        config.setValue("windowmode", static_cast<int>(videoSettings.windowMode));
        config.setValue("vsync", videoSettings.vsync);
        config.setValue("screenwidth", videoSettings.width);
        config.setValue("screenheight", videoSettings.height);
    }
    else
    {
        new OkDialog(_("Error"), _("Failed to change video mode."));
    }

    // OpenGL change
    if (mOpenGLCheckBox->isSelected() != mVideoSettings.openGL)
    {
        config.setValue("opengl", mOpenGLCheckBox->isSelected());

        // OpenGL can currently only be changed by restarting, notify user.
        if (mOpenGLCheckBox->isSelected())
        {
            new OkDialog(_("Changing to OpenGL"),
                         _("Applying change to OpenGL requires restart.\n\n"
                           "In case OpenGL messes up your game graphics, "
                           "restart the game with the command line option "
                           "\"--no-opengl\"."));
        }
        else
        {
            new OkDialog(_("Deactivating OpenGL"),
                         _("Applying change to OpenGL requires restart."));
        }
    }
    // If LowCPU is enabled from a disabled state we warn the user
    else if (mDisableSDLTransparencyCheckBox->isSelected())
    {
        if (config.getValue("disableTransparency", true) == false)
        {
            new OkDialog(_("Transparency disabled"),
                 _("You must restart to apply changes."));
        }
    }
    else
    {
        if (config.getValue("disableTransparency", true) == true)
        {
            new OkDialog(_("Transparency enabled"),
                 _("You must restart to apply changes."));
        }
    }
    config.setValue("disableTransparency",
                                 mDisableSDLTransparencyCheckBox->isSelected());

    mFps = mFpsCheckBox->isSelected() ? (int) mFpsSlider->getValue() : 0;
    mFpsSlider->setEnabled(mFps > 0);

    // FPS change
    config.setValue("fpslimit", mFps);

    // We sync old and new values at apply time
    mVideoSettings.windowMode = static_cast<WindowMode>(config.getIntValue("windowmode"));
    mVideoSettings.vsync = config.getBoolValue("vsync");
    mVideoSettings.openGL = config.getBoolValue("opengl");
    mCustomCursorEnabled = config.getBoolValue("customcursor");
    mParticleEffectsEnabled = config.getBoolValue("particleeffects");
    mOverlayDetail = config.getIntValue("OverlayDetail");
    mSDLTransparencyDisabled = config.getBoolValue("disableTransparency");
}

void Setup_Video::cancel()
{
    // Set back to the current video mode.
    mResolutionDropDown->setSelected(mResolutionListModel->getIndexOf(mVideoSettings.width,
                                                                      mVideoSettings.height));

    mVSyncCheckBox->setSelected(mVideoSettings.vsync);
    mOpenGLCheckBox->setSelected(mVideoSettings.openGL);
    mCustomCursorCheckBox->setSelected(mCustomCursorEnabled);
    mParticleEffectsCheckBox->setSelected(mParticleEffectsEnabled);
    mFpsCheckBox->setSelected(mFps > 0);
    mFpsSlider->setValue(mFps);
    mFpsSlider->setEnabled(mFps > 0);
    mOverlayDetailSlider->setValue(mOverlayDetail);
    mParticleDetailSlider->setValue(mParticleDetail);
    std::string text = mFpsCheckBox->isSelected() ? toString(mFps) : _("None");
    mFpsLabel->setCaption(text);
    mDisableSDLTransparencyCheckBox->setSelected(mSDLTransparencyDisabled);
    mDisableSDLTransparencyCheckBox->setEnabled(!mVideoSettings.openGL);

    config.setValue("windowmode", static_cast<int>(mVideoSettings.windowMode));

    config.setValue("customcursor", mCustomCursorEnabled);
    config.setValue("particleeffects", mParticleEffectsEnabled);
    config.setValue("opengl", mVideoSettings.openGL);
    config.setValue("disableTransparency", mSDLTransparencyDisabled);
}

void Setup_Video::action(const gcn::ActionEvent &event)
{
    const std::string &id = event.getId();

    if (id == "windowmode")
    {
        auto windowMode = static_cast<WindowMode>(mWindowModeDropDown->getSelected());

        // When the window mode is "windowed fullscreen" we should select the
        // desktop resolution and disable the option to change it
        if (windowMode == WindowMode::WindowedFullscreen)
        {
            const auto &desktop = Client::getVideo().desktopDisplayMode();
            mResolutionDropDown->setSelected(
                        mResolutionListModel->getIndexOf(desktop.width, desktop.height));
            mResolutionDropDown->setEnabled(false);
        }
        else
        {
            mResolutionDropDown->setEnabled(true);
        }
    }
    else if (id == "customcursor")
    {
        config.setValue("customcursor", mCustomCursorCheckBox->isSelected());
    }
    else if (id == "particleeffects")
    {
        config.setValue("particleeffects",
                        mParticleEffectsCheckBox->isSelected());
        Particle::enabled = mParticleEffectsCheckBox->isSelected();

        if (Game::instance())
        {
            new OkDialog(_("Particle Effect Settings Changed."),
                         _("Changes will take effect on map change."));
        }
    }
    else if (id == "overlaydetailslider")
    {
        int val = (int) mOverlayDetailSlider->getValue();
        mOverlayDetailField->setCaption(overlayDetailToString(val));
        config.setValue("OverlayDetail", val);
    }
    else if (id == "particledetailslider")
    {
        int val = (int) mParticleDetailSlider->getValue();
        mParticleDetailField->setCaption(particleDetailToString(val));
        config.setValue("particleEmitterSkip", 3 - val);
        Particle::emitterSkip = 4 - val;
    }
    else if (id == "fpslimitcheckbox" || id == "fpslimitslider")
    {
        int fps = (int) mFpsSlider->getValue();
        fps = fps > 0 ? fps : mFpsSlider->getScaleStart();
        mFps = mFpsCheckBox->isSelected() ? fps : 0;
        const std::string text = mFps > 0 ? toString(mFps) : _("None");

        mFpsLabel->setCaption(text);
        mFpsSlider->setValue(mFps);
        mFpsSlider->setEnabled(mFps > 0);
    }
    else if (id == "opengl" || id == "disableTransparency")
    {
        // Disable transparency disabling when in OpenGL.
        if (mOpenGLCheckBox->isSelected())
        {
            mDisableSDLTransparencyCheckBox->setSelected(false);
            mDisableSDLTransparencyCheckBox->setEnabled(false);
        }
        else
        {
            mDisableSDLTransparencyCheckBox->setEnabled(true);
        }
    }
}