blob: 4cb39494feefe7310ddb7593c298b8cfa9f490c2 (
plain) (
tree)
|
|
/*
* The Mana World
* Copyright 2007 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#include "setup_keyboard.h"
#include <guichan/widgets/label.hpp>
#include "button.h"
#include "ok_dialog.h"
#include "../configuration.h"
#include "../keyboardconfig.h"
#include "../utils/tostring.h"
#include <SDL_keyboard.h>
Setup_Keyboard::Setup_Keyboard()
{
setOpaque(false);
keyboard.setSetupKeyboard(this);
mKeyLabel = new gcn::Label[keyboard.KEY_TOTAL];
mKeyButton = new Button[keyboard.KEY_TOTAL];
for (int i=0; i < keyboard.KEY_TOTAL; i++)
{
refreshAssignedKey(i);
mKeyLabel[i].setPosition(10, 10+(i*20));
add(&mKeyLabel[i]);
mKeyButton[i].setCaption("Set");
mKeyButton[i].adjustSize();
mKeyButton[i].addActionListener(this);
mKeyButton[i].setActionEventId("sk"+toString(i));
mKeyButton[i].setPosition(150,5+(i*20));
add(&mKeyButton[i]);
}
mMakeDefaultButton = new Button("Default", "makeDefault", this);
mMakeDefaultButton->setPosition(200, 5);
mMakeDefaultButton->addActionListener(this);
add(mMakeDefaultButton);
}
Setup_Keyboard::~Setup_Keyboard()
{
delete [] mKeyLabel;
delete [] mKeyButton;
delete mMakeDefaultButton;
}
void Setup_Keyboard::apply()
{
if (keyboard.hasConflicts())
{
new OkDialog("Key Conflict(s) Detected.",
"One or more key conflicts has been detected. "
"Resolve them immediately, "
"or gameplay might result in unpredictable behaviour");
}
keyboard.setEnabled(true);
keyboard.store();
}
void Setup_Keyboard::cancel()
{
keyboard.retrieve();
keyboard.setEnabled(true);
refreshKeys();
}
void Setup_Keyboard::action(const gcn::ActionEvent &event)
{
if (event.getId() == "makeDefault")
{
keyboard.makeDefault();
refreshKeys();
return;
}
for (int i=0; i < keyboard.KEY_TOTAL; i++)
{
if (event.getId() == "sk"+toString(i))
{
keyboard.setEnabled(false);
keyboard.setNewKeyIndex(i);
enableSetButtons(false);
mKeyLabel[i].setCaption(keyboard.getKeyCaption(i) + ": ?");
}
}
}
void Setup_Keyboard::enableSetButtons(bool bValue)
{
for (int i=0; i < keyboard.KEY_TOTAL; i++)
{
mKeyButton[i].setEnabled(bValue);
}
}
void Setup_Keyboard::refreshAssignedKey(const int index)
{
char *temp = SDL_GetKeyName(
(SDLKey) keyboard.getKeyValue(index));
mKeyLabel[index].setCaption(
keyboard.getKeyCaption(index) + ": " + toString(temp));
mKeyLabel[index].adjustSize();
}
void Setup_Keyboard::newKeyCallback(const int index)
{
refreshAssignedKey(index);
enableSetButtons(true);
}
void Setup_Keyboard::refreshKeys()
{
for(int i=0; i < keyboard.KEY_TOTAL; i++)
{
refreshAssignedKey(i);
}
}
|