/*
* Custom keyboard shortcuts configuration
* Copyright (C) 2007 Joshua Langley <joshlangley@optusnet.com.au>
* Copyright (C) 2009 The Mana World Development Team
* Copyright (C) 2009-2012 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gui/setup_keyboard.h"
#include "game.h"
#include "keyboardconfig.h"
#include "gui/gui.h"
#include "gui/okdialog.h"
#include "gui/widgets/button.h"
#include "gui/widgets/layout.h"
#include "gui/widgets/listbox.h"
#include "gui/widgets/scrollarea.h"
#include "utils/gettext.h"
#include "utils/stringutils.h"
#include <guichan/listmodel.hpp>
#include <SDL_keyboard.h>
/**
* The list model for key function list.
*
* \ingroup Interface
*/
class KeyListModel : public gcn::ListModel
{
public:
/**
* Returns the number of elements in container.
*/
int getNumberOfElements() override { return keyboard.KEY_TOTAL; }
/**
* Returns element from container.
*/
std::string getElementAt(int i) override { return mKeyFunctions[i]; }
/**
* Sets element from container.
*/
void setElementAt(int i, const std::string &caption)
{
mKeyFunctions[i] = caption;
}
private:
std::string mKeyFunctions[KeyboardConfig::KEY_TOTAL];
};
Setup_Keyboard::Setup_Keyboard():
mKeyListModel(new KeyListModel),
mKeyList(new ListBox(mKeyListModel)),
mKeySetting(false)
{
keyboard.setSetupKeyboard(this);
setName(_("Keyboard"));
refreshKeys();
mKeyList->addActionListener(this);
mKeyList->setFont(monoFont);
auto *scrollArea = new ScrollArea(mKeyList);
scrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER);
mAssignKeyButton = new Button(_("Assign"), "assign", this);
mAssignKeyButton->addActionListener(this);
mAssignKeyButton->setEnabled(false);
mUnassignKeyButton = new Button(_("Unassign"), "unassign", this);
mUnassignKeyButton->addActionListener(this);
mUnassignKeyButton->setEnabled(false);
mMakeDefaultButton = new Button(_("Default"), "makeDefault", this);
mMakeDefaultButton->addActionListener(this);
// Do the layout
place(0, 0, scrollArea, 4, 6).setPadding(2);
place(0, 6, mMakeDefaultButton);
place(2, 6, mAssignKeyButton);
place(3, 6, mUnassignKeyButton);
}
Setup_Keyboard::~Setup_Keyboard()
{
delete mKeyList;
delete mKeyListModel;
delete mAssignKeyButton;
delete mUnassignKeyButton;
delete mMakeDefaultButton;
}
void Setup_Keyboard::apply()
{
keyUnresolved();
if (keyboard.hasConflicts())
{
new OkDialog(_("Key Conflict(s) Detected."),
keyboard.getBindError());
}
keyboard.setEnabled(true);
keyboard.store();
}
void Setup_Keyboard::cancel()
{
keyUnresolved();
keyboard.retrieve();
keyboard.setEnabled(true);
refreshKeys();
}
void Setup_Keyboard::action(const gcn::ActionEvent &event)
{
if (event.getSource() == mKeyList)
{
if (!mKeySetting)
{
mAssignKeyButton->setEnabled(true);
mUnassignKeyButton->setEnabled(true);
}
}
else if (event.getId() == "assign")
{
mKeySetting = true;
mAssignKeyButton->setEnabled(false);
keyboard.setEnabled(false);
int i(mKeyList->getSelected());
keyboard.setNewKeyIndex(i);
mKeyListModel->setElementAt(i, keyboard.getKeyCaption(i) + ": ?");
}
else if (event.getId() == "unassign")
{
int i(mKeyList->getSelected());
keyboard.setNewKeyIndex(i);
refreshAssignedKey(mKeyList->getSelected());
keyboard.setNewKey(keyboard.KEY_NO_VALUE);
mAssignKeyButton->setEnabled(true);
}
else if (event.getId() == "makeDefault")
{
keyboard.makeDefault();
refreshKeys();
}
}
void Setup_Keyboard::refreshAssignedKey(int index)
{
std::string caption;
if (keyboard.getKeyValue(index) == keyboard.KEY_NO_VALUE)
caption = keyboard.getKeyCaption(index) + ": ";
else
{
const char *temp = SDL_GetKeyName(
(SDL_Scancode) keyboard.getKeyValue(index));
caption = strprintf("%-25s",
(keyboard.getKeyCaption(index) + ": ").c_str()) + toString(temp);
}
mKeyListModel->setElementAt(index, caption);
if (Game *game = Game::instance())
game->updateWindowMenuCaptions();
}
void Setup_Keyboard::newKeyCallback(int index)
{
mKeySetting = false;
refreshAssignedKey(index);
mAssignKeyButton->setEnabled(true);
}
void Setup_Keyboard::refreshKeys()
{
for (int i = 0; i < keyboard.KEY_TOTAL; i++)
{
refreshAssignedKey(i);
}
}
void Setup_Keyboard::keyUnresolved()
{
if (mKeySetting)
{
newKeyCallback(keyboard.getNewKeyIndex());
keyboard.setNewKeyIndex(keyboard.KEY_NO_VALUE);
}
}