/*
* The Mana World
* Copyright 2007 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "setup_keyboard.h"
#include <guichan/widgets/label.hpp>
#include <guichan/listmodel.hpp>
#include "button.h"
#include "listbox.h"
#include "ok_dialog.h"
#include "scrollarea.h"
#include "../configuration.h"
#include "../keyboardconfig.h"
#include "../utils/tostring.h"
#include <SDL_keyboard.h>
/**
* The list model for key function list.
*
* \ingroup Interface
*/
class KeyListModel : public gcn::ListModel
{
public:
/**
* Returns the number of elements in container.
*/
int getNumberOfElements() { return keyboard.KEY_TOTAL; }
/**
* Returns element from container.
*/
std::string getElementAt(int i) { return mKeyFunctions[i]; }
/**
* Sets element from container.
*/
void setElementAt(int i, std::string caption)
{
mKeyFunctions[i] = caption;
}
private:
std::string mKeyFunctions[KeyboardConfig::KEY_TOTAL];
};
Setup_Keyboard::Setup_Keyboard():
mKeyListModel(new KeyListModel()),
mKeyList(new ListBox(mKeyListModel))
{
keyboard.setSetupKeyboard(this);
setOpaque(false);
refreshKeys();
mKeyList->setDimension(gcn::Rectangle(0, 0, 180, 140));
mKeyList->addActionListener(this);
mKeyList->setSelected(-1);
ScrollArea *scrollArea = new ScrollArea(mKeyList);
scrollArea->setDimension(gcn::Rectangle(10, 10, 180, 140));
add(scrollArea);
mAssignKeyButton = new Button("Assign", "assign", this);
mAssignKeyButton->setPosition(145, 155);
mAssignKeyButton->addActionListener(this);
mAssignKeyButton->setEnabled(false);
add(mAssignKeyButton);
mMakeDefaultButton = new Button("Default", "makeDefault", this);
mMakeDefaultButton->setPosition(10, 155);
mMakeDefaultButton->addActionListener(this);
add(mMakeDefaultButton);
}
Setup_Keyboard::~Setup_Keyboard()
{
delete mKeyList;
delete mKeyListModel;
delete mAssignKeyButton;
delete mMakeDefaultButton;
}
void Setup_Keyboard::apply()
{
if (keyboard.hasConflicts())
{
new OkDialog("Key Conflict(s) Detected.",
"Resolve them, or gameplay may result in strange behaviour.");
}
keyboard.setEnabled(true);
keyboard.store();
}
void Setup_Keyboard::cancel()
{
keyboard.retrieve();
keyboard.setEnabled(true);
refreshKeys();
}
void Setup_Keyboard::action(const gcn::ActionEvent &event)
{
if (event.getSource() == mKeyList)
{
mAssignKeyButton->setEnabled(true);
}
else if (event.getId() == "assign")
{
int i(mKeyList->getSelected());
mAssignKeyButton->setEnabled(false);
keyboard.setEnabled(false);
keyboard.setNewKeyIndex(i);
mKeyListModel->setElementAt(i, keyboard.getKeyCaption(i) + ": ?");
}
else if (event.getId() == "makeDefault")
{
keyboard.makeDefault();
refreshKeys();
}
}
void Setup_Keyboard::refreshAssignedKey(int index)
{
std::string caption;
char *temp = SDL_GetKeyName(
(SDLKey) keyboard.getKeyValue(index));
caption = keyboard.getKeyCaption(index) + ": " + toString(temp);
mKeyListModel->setElementAt(index, caption);
}
void Setup_Keyboard::newKeyCallback(int index)
{
refreshAssignedKey(index);
mAssignKeyButton->setEnabled(true);
}
void Setup_Keyboard::refreshKeys()
{
for(int i = 0; i < keyboard.KEY_TOTAL; i++)
{
refreshAssignedKey(i);
}
}