/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "sell.h"
#include "button.h"
#include "slider.h"
#include "scrollarea.h"
#include "listbox.h"
#include "../game.h"
#include "../inventory.h"
#include "../net/network.h"
#include <sstream>
#include <assert.h>
SellDialog::SellDialog():
Window("Sell")
{
itemList = new ListBox(this);
scrollArea = new ScrollArea(itemList);
slider = new Slider(1.0);
quantityLabel = new gcn::Label("0");
increaseButton = new Button("+");
decreaseButton = new Button("-");
sellButton = new Button("Sell");
quitButton = new Button("Quit");
sellButton->setEnabled(false);
setContentSize(260, 175);
scrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER);
scrollArea->setDimension(gcn::Rectangle(5, 5, 250, 110));
itemList->setDimension(gcn::Rectangle(5, 5, 238, 110));
slider->setDimension(gcn::Rectangle(5, 120, 200, 10));
slider->setEnabled(false);
quantityLabel->setPosition(215, 120);
increaseButton->setPosition(40, 145);
increaseButton->setSize(20, 20);
increaseButton->setEnabled(false);
decreaseButton->setPosition(10, 145);
decreaseButton->setSize(20, 20);
decreaseButton->setEnabled(false);
sellButton->setPosition(175, 145);
sellButton->setEnabled(false);
quitButton->setPosition(208, 145);
itemList->setEventId("item");
slider->setEventId("slider");
increaseButton->setEventId("+");
decreaseButton->setEventId("-");
sellButton->setEventId("sell");
quitButton->setEventId("quit");
itemList->addActionListener(this);
slider->addActionListener(this);
increaseButton->addActionListener(this);
decreaseButton->addActionListener(this);
sellButton->addActionListener(this);
quitButton->addActionListener(this);
add(scrollArea);
add(slider);
add(quantityLabel);
add(increaseButton);
add(decreaseButton);
add(sellButton);
add(quitButton);
setLocationRelativeTo(getParent());
m_maxItems = 0;
m_amountItems = 0;
}
SellDialog::~SellDialog()
{
delete increaseButton;
delete decreaseButton;
delete quitButton;
delete sellButton;
delete slider;
delete itemList;
delete scrollArea;
}
void SellDialog::reset()
{
shopInventory.clear();
slider->setValue(0.0);
m_amountItems = 0;
quantityLabel->setCaption("0");
quantityLabel->adjustSize();
}
void SellDialog::addItem(short index, int price)
{
Item *item = inventory->getItem(index);
if (!item)
return;
ITEM_SHOP item_shop;
sprintf(item_shop.name, "%s %i gp",
item->getInfo()->getName().c_str(), price);
item_shop.price = price;
item_shop.index = index;
item_shop.id = item->getId();;
item_shop.quantity = item->getQuantity();
shopInventory.push_back(item_shop);
itemList->adjustSize();
}
void SellDialog::action(const std::string& eventId)
{
int selectedItem = itemList->getSelected();
std::stringstream oss;
if (eventId == "item")
{
if (selectedItem > -1)
{
slider->setEnabled(true);
increaseButton->setEnabled(true);
decreaseButton->setEnabled(false);
m_maxItems = shopInventory[selectedItem].quantity;
m_amountItems = 0;
slider->setValue(0);
oss << m_amountItems;
quantityLabel->setCaption(oss.str());
quantityLabel->adjustSize();
}
else
{
slider->setValue(0);
slider->setEnabled(false);
increaseButton->setEnabled(false);
decreaseButton->setEnabled(false);
sellButton->setEnabled(false);
m_amountItems = 0;
}
}
else if (eventId == "slider" && selectedItem > -1)
{
m_amountItems = (int)(slider->getValue() * m_maxItems);
oss << m_amountItems;
quantityLabel->setCaption(oss.str());
quantityLabel->adjustSize();
if (m_amountItems > 0)
{
sellButton->setEnabled(true);
decreaseButton->setEnabled(true);
}
else
{
sellButton->setEnabled(false);
decreaseButton->setEnabled(false);
}
if (m_amountItems == m_maxItems)
{
increaseButton->setEnabled(false);
}
else
{
increaseButton->setEnabled(true);
}
}
else if (eventId == "+" && selectedItem > -1)
{
assert(m_amountItems < m_maxItems);
m_amountItems++;
slider->setValue(double(m_amountItems)/double(m_maxItems));
decreaseButton->setEnabled(true);
sellButton->setEnabled(true);
if (m_amountItems == m_maxItems)
{
increaseButton->setEnabled(false);
}
oss << m_amountItems;
quantityLabel->setCaption(oss.str());
quantityLabel->adjustSize();
}
else if (eventId == "-" && selectedItem > -1)
{
assert(m_amountItems > 0);
m_amountItems--;
slider->setValue(double(m_amountItems)/double(m_maxItems));
increaseButton->setEnabled(true);
if (m_amountItems == 0)
{
decreaseButton->setEnabled(false);
sellButton->setEnabled(false);
}
oss << m_amountItems;
quantityLabel->setCaption(oss.str());
quantityLabel->adjustSize();
}
else if (eventId == "sell" && selectedItem > -1)
{
// Attempt sell
assert(m_amountItems > 0 && m_amountItems <= m_maxItems);
assert(selectedItem >= 0 && selectedItem < int(shopInventory.size()));
WFIFOW(0) = net_w_value(0x00c9);
WFIFOW(2) = net_w_value(8);
WFIFOW(4) = net_w_value(shopInventory[selectedItem].index);
WFIFOW(6) = net_w_value(m_amountItems);
WFIFOSET(8);
if (m_amountItems == m_maxItems)
{
slider->setEnabled(false);
increaseButton->setEnabled(false);
shopInventory.erase(shopInventory.begin() += selectedItem);
}
else
{
m_maxItems = shopInventory[selectedItem].quantity - m_amountItems;
}
decreaseButton->setEnabled(false);
sellButton->setEnabled(false);
m_amountItems = 0;
slider->setValue(0);
quantityLabel->setCaption("O");
quantityLabel->adjustSize();
}
else if (eventId == "quit")
{
setVisible(false);
current_npc = 0;
}
}
int SellDialog::getNumberOfElements()
{
return shopInventory.size();
}
std::string SellDialog::getElementAt(int i)
{
return shopInventory[i].name;
}