/* _______ __ __ __ ______ __ __ _______ __ __
* / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___ /\ / |\/ /\
* / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / /
* / / /__ / / // / // / // / / / ___ / // ___ / // /| ' / /
* / /_// /\ / /_// / // / // /_/_ / / // / // /\_/ / // / | / /
* /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ /
* \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/
*
* Copyright (c) 2004, 2005, 2006, 2007 Olof Naess�n and Per Larsson
* Copyright (C) 2007-2010 The Mana World Development Team
* Copyright (C) 2010-2012 The Mana Developers
*
* Js_./
* Per Larsson a.k.a finalman _RqZ{a<^_aa
* Olof Naess�n a.k.a jansem/yakslem _asww7!uY`> )\a//
* _Qhm`] _f "'c 1!5m
* Visit: http://guichan.darkbits.org )Qk<P ` _: :+' .' "{[
* .)j(] .d_/ '-( P . S
* License: (BSD) <Td/Z <fP"5(\"??"\a. .L
* Redistribution and use in source and _dV>ws?a-?' ._/L #'
* binary forms, with or without )4d[#7r, . ' )d`)[
* modification, are permitted provided _Q-5'5W..j/?' -?!\)cam'
* that the following conditions are met: j<<WP+k/);. _W=j f
* 1. Redistributions of source code must .$%w\/]Q . ."' . mj$
* retain the above copyright notice, ]E.pYY(Q]>. a J@\
* this list of conditions and the j(]1u<sE"L,. . ./^ ]{a
* following disclaimer. 4'_uomm\. )L);-4 (3=
* 2. Redistributions in binary form must )_]X{Z('a_"a7'<a"a, ]"[
* reproduce the above copyright notice, #}<]m7`Za??4,P-"'7. ).m
* this list of conditions and the ]d2e)Q(<Q( ?94 b- LQ/
* following disclaimer in the <B!</]C)d_, '(<' .f. =C+m
* documentation and/or other materials .Z!=J ]e []('-4f _ ) -.)m]'
* provided with the distribution. .w[5]' _[ /.)_-"+? _/ <W"
* 3. Neither the name of Guichan nor the :$we` _! + _/ . j?
* names of its contributors may be used =3)= _f (_yQmWW$#( "
* to endorse or promote products derived - W, sQQQQmZQ#Wwa]..
* from this software without specific (js, \[QQW$QWW#?!V"".
* prior written permission. ]y:.<\.. .
* -]n w/ ' [.
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT )/ )/ !
* HOLDERS AND CONTRIBUTORS "AS IS" AND ANY < (; sac , '
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, ]^ .- %
* BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF c < r
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE 5% )P'-3L
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR _bQf` y`..)a
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, ,J?4P'.P"_(\?d'.,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES _Pa,)!f/<[]/ ?"
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT _2-..:. .r+_,.. .
* OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ?a.<%"' " -'.a_ _,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ^
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN
* IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef SDLINPUT_H
#define SDLINPUT_H
#include <queue>
#include <SDL.h>
#include <guichan/input.hpp>
#include <guichan/keyinput.hpp>
#include <guichan/mouseinput.hpp>
#include <guichan/platform.hpp>
#include <string>
namespace Key
{
enum
{
SPACE = ' ',
TAB = '\t',
ENTER = '\n',
// Negative values, to avoid conflicts with higher character codes.
LEFT_ALT = -1000,
RIGHT_ALT,
LEFT_SHIFT,
RIGHT_SHIFT,
LEFT_CONTROL,
RIGHT_CONTROL,
LEFT_META,
RIGHT_META,
LEFT_SUPER,
RIGHT_SUPER,
INSERT,
HOME,
PAGE_UP,
DELETE_KEY,
END,
PAGE_DOWN,
ESCAPE,
CAPS_LOCK,
BACKSPACE,
F1,
F2,
F3,
F4,
F5,
F6,
F7,
F8,
F9,
F10,
F11,
F12,
F13,
F14,
F15,
PRINT_SCREEN,
SCROLL_LOCK,
PAUSE,
NUM_LOCK,
ALT_GR,
LEFT,
RIGHT,
UP,
DOWN
};
}
class TextInput
{
public:
TextInput(const char *text)
: mText(text)
{}
const std::string &getText() const { return mText; }
private:
std::string mText;
};
/**
* SDL implementation of Input.
*/
class SDLInput : public gcn::Input
{
public:
/**
* Constructor.
*/
SDLInput();
/**
* Pushes an SDL event. It should be called at least once per frame to
* update input with user input.
*
* @param event an event from SDL.
*/
virtual void pushInput(SDL_Event event);
/**
* Polls all input. It exists for input driver compatibility. If you
* only use SDL and plan sticking with SDL you can safely ignore this
* function as it in the SDL case does nothing.
*/
virtual void _pollInput() { }
// Inherited from Input
virtual bool isKeyQueueEmpty();
virtual gcn::KeyInput dequeueKeyInput();
virtual bool isMouseQueueEmpty();
virtual gcn::MouseInput dequeueMouseInput();
bool isTextQueueEmpty() const;
TextInput dequeueTextInput();
protected:
/**
* Converts a mouse button from SDL to a Guichan mouse button
* representation.
*
* @param button an SDL mouse button.
* @return a Guichan mouse button.
*/
int convertMouseButton(int button);
/**
* Converts an SDL event key to a key value.
*
* @param event an SDL event with a key to convert.
* @return a key value.
* @see Key
*/
int convertKeyCharacter(SDL_Event event);
std::queue<gcn::KeyInput> mKeyInputQueue;
std::queue<gcn::MouseInput> mMouseInputQueue;
std::queue<TextInput> mTextInputQueue;
bool mMouseDown = false;
bool mMouseInWindow = true;
};
#endif