/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#ifndef _TMW_PROGRESSBAR_H
#define _TMW_PROGRESSBAR_H
#include <guichan/widget.hpp>
#include <SDL_types.h>
class ImageRect;
/**
* A progress bar.
*
* \ingroup GUI
*/
class ProgressBar : public gcn::Widget {
public:
/**
* Constructor, initializes the progress with the given value.
*/
ProgressBar(float progress = 0.0f,
unsigned int width = 40, unsigned int height = 7,
Uint8 red = 150, Uint8 green = 150, Uint8 blue = 150);
/**
* Destructor.
*/
~ProgressBar();
/**
* Performs progress bar logic (fading colors)
*/
void
logic();
/**
* Draws the progress bar.
*/
void
draw(gcn::Graphics *graphics);
/**
* Sets the current progress.
*/
void
setProgress(float progress);
/**
* Returns the current progress.
*/
float
getProgress() { return mProgress; }
/**
* Change the filling of the progress bar.
*/
void
setColor(Uint8, Uint8 green, Uint8 blue);
/**
* Get The red value of color
*/
Uint8
getRed() { return mRed; }
/**
* Get The red value of color
*/
Uint8
getGreen() { return mGreen; }
/**
* Get The red value of color
*/
Uint8
getBlue() { return mBlue; }
/**
* Set wether the progress is moved smoothly
*/
void
setSmoothProgress(bool smoothProgress)
{ mSmoothProgress = smoothProgress; }
/**
* Set wether the color changing is made smoothly
*/
void
setSmoothColorChange(bool smoothColorChange)
{ mSmoothColorChange = smoothColorChange; }
private:
float mProgress, mProgressToGo;
bool mSmoothProgress;
Uint8 mRed, mGreen, mBlue;
Uint8 mRedToGo, mGreenToGo, mBlueToGo;
bool mSmoothColorChange;
static ImageRect mBorder;
static int mInstances;
};
#endif