/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "progressbar.h"
#include "../graphics.h"
#include "../resources/resourcemanager.h"
ProgressBar::ProgressBar(float progress, int x, int y, int width, int height,
int red, int green, int blue):
gcn::Widget(),
red(red), green(green), blue(blue)
{
setProgress(progress);
setX(x);
setY(y);
setWidth(width);
setHeight(height);
redToGo = red;
greenToGo = green;
blueToGo = blue;
// Load dialog title bar image
ResourceManager *resman = ResourceManager::getInstance();
Image *dBorders = resman->getImage("graphics/gui/vscroll_grey.png");
dBackground = resman->getImage("graphics/gui/bg_quad_dis.png");
dTopBorder = dBorders->getSubImage(4, 0, 3, 4);
dLeftBorder = dBorders->getSubImage(0, 4, 4, 10);
dRightBorder = dBorders->getSubImage(7, 4, 4, 10);
dBottomBorder = dBorders->getSubImage(4, 15, 3, 4);
dTopLeftBorder = dBorders->getSubImage(0, 0, 4, 4);
dTopRightBorder = dBorders->getSubImage(7, 0, 4, 4);
dBottomRightBorder = dBorders->getSubImage(7, 15, 4, 4);
dBottomLeftBorder = dBorders->getSubImage(0, 15, 4, 4);
}
ProgressBar::~ProgressBar()
{
}
void ProgressBar::draw(gcn::Graphics *graphics)
{
int absx, absy;
getAbsolutePosition(absx, absy);
// Background
dBackground->drawPattern(screen,
absx + 4, absy + 4,
getWidth() - 8, getHeight() - 8);
// The corners
dTopLeftBorder->draw(screen, absx, absy);
dTopRightBorder->draw(screen, absx + getWidth() - 4, absy);
dBottomLeftBorder->draw(screen, absx, absy + getHeight() - 4);
dBottomRightBorder->draw(screen,
absx+getWidth() - 4, absy+getHeight() - 4);
// The borders
dTopBorder->drawPattern(screen, absx + 4, absy, getWidth() - 8, 4);
dBottomBorder->drawPattern(screen, absx + 4, absy + getHeight() - 4,
getWidth() - 8, 4);
dLeftBorder->drawPattern(screen, absx, absy + 4, 4, getHeight() - 8);
dRightBorder->drawPattern(screen, absx + getWidth() - 4, absy + 4,
4, getHeight() - 8);
// The bar
if (progress > 0)
{
// Smoothly changing the color for a nicer effect.
if (redToGo > red ) red++;
if (redToGo < red ) red--;
if (greenToGo > green ) green++;
if (greenToGo < green ) green--;
if (blueToGo > blue ) blue++;
if (blueToGo < blue ) blue--;
graphics->setColor(gcn::Color(red, green, blue, 200));
graphics->fillRectangle(gcn::Rectangle(4, 4,
(int)(progress * (getWidth() - 8)), getHeight() - 8));
}
}
void ProgressBar::setProgress(float progress)
{
if (progress < 0.0f) this->progress = 0.0;
else if (progress > 1.0f) this->progress = 1.0;
else this->progress = progress;
}
float ProgressBar::getProgress()
{
return progress;
}
void ProgressBar::setColor(int red, int green, int blue)
{
this->redToGo = red;
this->greenToGo = green;
this->blueToGo = blue;
}