/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "progressbar.h"
#include "gui.h"
ProgressBar::ProgressBar(float progress, int x, int y, int width, unsigned char red, unsigned green, unsigned char blue)
{
setProgress(progress);
Red = red;
Green = green;
Blue = blue;
X = x;
Y = y;
Width = width;
}
void ProgressBar::draw(gcn::Graphics *graphics)
{
int absx, absy;
getAbsolutePosition(absx, absy);
// outer bar
int MyColor = makecol(abs(Red-70), abs(Green-70), abs(Blue-70));
hline(gui_bitmap, absx+X+7, absy+Y, absx+X+Width, MyColor);
hline(gui_bitmap, absx+X, absy+Y+7, absx+X+Width-7, MyColor);
line(gui_bitmap, absx+X+7, absy+Y, absx+X, absy+Y+7, MyColor);
line(gui_bitmap, absx+X+Width, absy+Y, absx+X+Width-7, absy+Y+7, MyColor);
// Shadow of outer bar
MyColor = makeacol(0, 0, 0, 80);
hline(gui_bitmap, absx+X+1, absy+Y+7+1, absx+X+Width-7, MyColor);
line(gui_bitmap, absx+X+Width+1, absy+Y, absx+X+Width-7+1, absy+Y+7, MyColor);
// Inner bar
MyColor = makecol(Red, Green, Blue);
int Temp = 0;
for(int i = 1; i < 7; i++)
{
Temp = absx+X+int(float(Width)*progress)-i-1;
if ( Temp < (absx+X+8-i) ) Temp = (absx+X+8-i);
hline(gui_bitmap, absx+X+8-i, absy+Y+i, Temp, MyColor);
}
// Shadow of inner bar
Temp = absx+X+int(float(Width)*progress)-2;
if ( Temp < (absx+X+7+1) ) Temp = absx+X+7;
MyColor = makeacol(abs(Red-40), abs(Green-40), abs(Blue-40), 80);
hline(gui_bitmap, absx+X+7+1, absy+Y+1, Temp, MyColor);
line(gui_bitmap, absx+X+7, absy+Y+1, absx+X+2, absy+Y+7-1, MyColor);
//rectfill(gui_bitmap, absx+7, absy+7, absx+39, absy+9, MyColor);
/*
if (progress != 0) {
masked_blit(gui_skin.bar.bg.grid[3], gui_bitmap,
0, 0, x, y, gui_bitmap->w, gui_bitmap->h);
}
else {
masked_blit(gui_skin.bar.bg.grid[0], gui_bitmap,
0, 0, x, y, gui_bitmap->w, gui_bitmap->h);
}
for (int i = 3; i < (w - 3); i++) {
if (i < progress * w - 3) {
masked_blit(gui_skin.bar.bg.grid[4], gui_bitmap,
0, 0, x + 1 * i, y, gui_bitmap->w, gui_bitmap->h);
}
else {
masked_blit(gui_skin.bar.bg.grid[1], gui_bitmap,
0, 0, x + 1 * i, y, gui_bitmap->w, gui_bitmap->h);
}
}
if (progress == 1) {
masked_blit(gui_skin.bar.bg.grid[5], gui_bitmap,
0, 0, x + w - 3, y, gui_bitmap->w, gui_bitmap->h);
}
else {
masked_blit(gui_skin.bar.bg.grid[2], gui_bitmap,
0, 0, x + w - 3, y, gui_bitmap->w, gui_bitmap->h);
}*/
}
void ProgressBar::setProgress(float progress)
{
this->progress = progress;
}
float ProgressBar::getProgress()
{
return progress;
}