/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "playerbox.h"
#include "gui.h"
#include "../main.h"
PlayerBox::PlayerBox():
hairColor(0),
hairStyle(0),
showPlayer(false)
{
setBorderSize(2);
}
void PlayerBox::draw(gcn::Graphics *graphics)
{
if (showPlayer)
{
int x, y;
getAbsolutePosition(x, y);
// Draw character
playerset->spriteset[0]->draw(gui_bitmap, x - 25, y - 25);
// Draw his hair
int hf = hairColor + 40 * (hairStyle);
if (hf >= 0 && hf < (int)hairset->spriteset.size()) {
hairset->spriteset[hf]->draw(gui_bitmap, x + 37, y + 5);
}
}
}
void PlayerBox::drawBorder(gcn::Graphics *graphics)
{
int x, y, w, h, bs;
getAbsolutePosition(x, y);
bs = getBorderSize();
w = getWidth() + bs * 2;
h = getHeight() + bs * 2;
x -= bs;
y -= bs;
draw_skinned_rect(gui_bitmap, &gui_skin.textbox.bg, x, y, w, h);
}