/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "playerbox.h"
#include "../being.h"
#include "../graphics.h"
#include "../graphic/imagerect.h"
#include "../graphic/spriteset.h"
#include "../resources/image.h"
#include "../resources/resourcemanager.h"
#include "../utils/dtor.h"
extern std::vector<Spriteset *> hairset;
extern Spriteset *playerset;
int PlayerBox::instances = 0;
ImageRect PlayerBox::background;
PlayerBox::PlayerBox():
hairColor(0),
hairStyle(0),
showPlayer(false)
{
setBorderSize(2);
if (instances == 0)
{
// Load the background skin
ResourceManager *resman = ResourceManager::getInstance();
Image *textbox = resman->getImage("graphics/gui/deepbox.png");
int bggridx[4] = {0, 3, 28, 31};
int bggridy[4] = {0, 3, 28, 31};
int a = 0, x, y;
for (y = 0; y < 3; y++) {
for (x = 0; x < 3; x++) {
background.grid[a] = textbox->getSubImage(
bggridx[x], bggridy[y],
bggridx[x + 1] - bggridx[x] + 1,
bggridy[y + 1] - bggridy[y] + 1);
a++;
}
}
textbox->decRef();
}
instances++;
}
PlayerBox::~PlayerBox()
{
instances--;
if (instances == 0)
{
for_each(background.grid, background.grid + 9, dtor<Image*>());
}
}
void PlayerBox::draw(gcn::Graphics *graphics)
{
if (!showPlayer) {
return;
}
// Draw character
dynamic_cast<Graphics*>(graphics)->drawImage(
playerset->spriteset[0], 23, 12);
// Draw his hair
if (hairColor >= 0 && hairStyle >= 0 &&
hairColor < NR_HAIR_COLORS && hairStyle < NR_HAIR_STYLES)
{
int hf = 9 * hairColor;
if (hf >= 0 && hf < (int)hairset[hairStyle]->spriteset.size()) {
dynamic_cast<Graphics*>(graphics)->drawImage(
hairset[hairStyle]->spriteset[hf], 35, 7);
}
}
}
void PlayerBox::drawBorder(gcn::Graphics *graphics)
{
int w, h, bs;
bs = getBorderSize();
w = getWidth() + bs * 2;
h = getHeight() + bs * 2;
dynamic_cast<Graphics*>(graphics)->drawImageRect(0, 0, w, h, background);
}