/*
* The Mana World
* Copyright (C) 2004-2010 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "gui/npcdialog.h"
#include "npc.h"
#include "gui/setup.h"
#include "gui/widgets/button.h"
#include "gui/widgets/inttextfield.h"
#include "gui/widgets/layout.h"
#include "gui/widgets/listbox.h"
#include "gui/widgets/scrollarea.h"
#include "gui/widgets/textbox.h"
#include "gui/widgets/textfield.h"
#include "net/net.h"
#include "net/npchandler.h"
#include "utils/gettext.h"
#include "utils/stringutils.h"
#include <guichan/font.hpp>
#define CAPTION_WAITING _("Waiting for server")
#define CAPTION_NEXT _("Next")
#define CAPTION_CLOSE _("Close")
#define CAPTION_SUBMIT _("Submit")
NpcDialog::DialogList NpcDialog::instances;
NpcDialog::NpcDialog(int npcId)
: Window(_("NPC")),
mNpcId(npcId),
mDefaultInt(0),
mInputState(NPC_INPUT_NONE),
mActionState(NPC_ACTION_WAIT)
{
// Basic Window Setup
setWindowName("NpcText");
setResizable(true);
//setupWindow->registerWindowForReset(this);
setFocusable(true);
setMinWidth(200);
setMinHeight(150);
setDefaultSize(260, 200, ImageRect::CENTER);
// Setup output text box
mTextBox = new TextBox;
mTextBox->setEditable(false);
mTextBox->setOpaque(false);
mScrollArea = new ScrollArea(mTextBox);
mScrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER);
mScrollArea->setVerticalScrollPolicy(gcn::ScrollArea::SHOW_ALWAYS);
// Setup listbox
mItemList = new ListBox(this);
mItemList->setWrappingEnabled(true);
setContentSize(260, 175);
mListScrollArea = new ScrollArea(mItemList);
mListScrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER);
mItemList->setVisible(true);
// Setup string input box
mTextField = new TextField("");
mTextField->setVisible(true);
// Setup int input box
mIntField = new IntTextField;
mIntField->setVisible(true);
// Setup button
mButton = new Button("", "ok", this);
//Setup more and less buttons (int input)
mPlusButton = new Button(_("+"), "inc", this);
mMinusButton = new Button(_("-"), "dec", this);
int width = std::max(mButton->getFont()->getWidth(CAPTION_WAITING),
mButton->getFont()->getWidth(CAPTION_NEXT));
width = std::max(width, mButton->getFont()->getWidth(CAPTION_CLOSE));
width = std::max(width, mButton->getFont()->getWidth(CAPTION_SUBMIT));
mButton->setWidth(8 + width);
mResetButton = new Button(_("Reset"), "reset", this);
// Place widgets
buildLayout();
center();
loadWindowState();
instances.push_back(this);
setVisible(true);
requestFocus();
}
NpcDialog::~NpcDialog()
{
// These might not actually be in the layout, so lets be safe
delete mScrollArea;
delete mItemList;
delete mTextField;
delete mIntField;
delete mResetButton;
delete mPlusButton;
delete mMinusButton;
instances.remove(this);
}
void NpcDialog::setText(const std::string &text)
{
mText = text;
mTextBox->setTextWrapped(mText, mScrollArea->getWidth() - 15);
}
void NpcDialog::addText(const std::string &text)
{
setText(mText + text + "\n");
mScrollArea->setVerticalScrollAmount(mScrollArea->getVerticalMaxScroll());
mActionState = NPC_ACTION_WAIT;
buildLayout();
}
void NpcDialog::showNextButton()
{
mActionState = NPC_ACTION_NEXT;
buildLayout();
}
void NpcDialog::showCloseButton()
{
mActionState = NPC_ACTION_CLOSE;
buildLayout();
}
void NpcDialog::action(const gcn::ActionEvent &event)
{
if (event.getId() == "ok")
{
if (mActionState == NPC_ACTION_NEXT)
{
nextDialog();
// TRANSLATORS: Please leave the \n sequences intact.
addText(_("\n> Next\n"));
}
else if (mActionState == NPC_ACTION_CLOSE)
{
closeDialog();
}
else if (mActionState == NPC_ACTION_INPUT)
{
std::string printText = ""; // Text that will get printed in the textbox
if (mInputState == NPC_INPUT_LIST)
{
int choice = 0;
int selectedIndex = mItemList->getSelected();
if (selectedIndex >= (int) mItems.size() || selectedIndex < 0)
{
return;
}
choice = selectedIndex + 1;
printText = mItems[selectedIndex];
Net::getNpcHandler()->listInput(mNpcId, choice);
}
else if (mInputState == NPC_INPUT_STRING)
{
printText = mTextField->getText();
Net::getNpcHandler()->stringInput(mNpcId, printText);
}
else if (mInputState == NPC_INPUT_INTEGER)
{
printText = strprintf("%d", mIntField->getValue());
Net::getNpcHandler()->integerInput(mNpcId, mIntField->getValue());
}
// addText will auto remove the input layout
addText( strprintf("\n> \"%s\"\n", printText.c_str()) );
}
}
else if (event.getId() == "reset")
{
if (mInputState == NPC_INPUT_STRING)
{
mTextField->setText(mDefaultString);
}
else if (mInputState == NPC_INPUT_INTEGER)
{
mIntField->setValue(mDefaultInt);
}
}
else if (event.getId() == "inc")
{
mIntField->setValue(mIntField->getValue() + 1);
}
else if (event.getId() == "dec")
{
mIntField->setValue(mIntField->getValue() - 1);
}
}
void NpcDialog::nextDialog()
{
Net::getNpcHandler()->nextDialog(mNpcId);
}
void NpcDialog::closeDialog()
{
Net::getNpcHandler()->closeDialog(mNpcId);
}
int NpcDialog::getNumberOfElements()
{
return mItems.size();
}
std::string NpcDialog::getElementAt(int i)
{
return mItems[i];
}
void NpcDialog::choiceRequest()
{
mItems.clear();
mActionState = NPC_ACTION_INPUT;
mInputState = NPC_INPUT_LIST;
buildLayout();
}
void NpcDialog::addChoice(const std::string &choice)
{
mItems.push_back(choice);
}
void NpcDialog::parseListItems(const std::string &itemString)
{
std::istringstream iss(itemString);
std::string tmp;
while (getline(iss, tmp, ':'))
mItems.push_back(tmp);
}
void NpcDialog::textRequest(const std::string &defaultText)
{
mActionState = NPC_ACTION_INPUT;
mInputState = NPC_INPUT_STRING;
mDefaultString = defaultText;
mTextField->setText(defaultText);
buildLayout();
}
bool NpcDialog::isInputFocused() const
{
return mTextField->isFocused() || mIntField->isFocused();
}
bool NpcDialog::isAnyInputFocused()
{
DialogList::iterator it = instances.begin();
DialogList::iterator it_end = instances.end();
for (; it != it_end; it++)
{
if ((*it)->isInputFocused())
{
return true;
}
}
return false;
}
void NpcDialog::integerRequest(int defaultValue, int min, int max)
{
mActionState = NPC_ACTION_INPUT;
mInputState = NPC_INPUT_INTEGER;
mDefaultInt = defaultValue;
mIntField->setRange(min, max);
mIntField->setValue(defaultValue);
buildLayout();
}
void NpcDialog::move(int amount)
{
if (mActionState != NPC_ACTION_INPUT)
return;
switch (mInputState)
{
case NPC_INPUT_INTEGER:
mIntField->setValue(mIntField->getValue() + amount);
break;
case NPC_INPUT_LIST:
mItemList->setSelected(mItemList->getSelected() - amount);
break;
case NPC_INPUT_NONE:
case NPC_INPUT_STRING:
break;
}
}
void NpcDialog::widgetResized(const gcn::Event &event)
{
Window::widgetResized(event);
setText(mText);
}
void NpcDialog::setVisible(bool visible)
{
Window::setVisible(visible);
if (!visible)
{
scheduleDelete();
}
}
NpcDialog *NpcDialog::getActive()
{
DialogList::iterator it = instances.begin();
DialogList::iterator it_end = instances.end();
for (; it != it_end; it++)
{
if ((*it)->isFocused())
{
return (*it);
}
}
return NULL;
}
void NpcDialog::closeAll()
{
DialogList::iterator it = instances.begin();
DialogList::iterator it_end = instances.end();
for (; it != it_end; it++)
{
(*it)->close();
}
}
void NpcDialog::buildLayout()
{
clearLayout();
if (mActionState != NPC_ACTION_INPUT)
{
if (mActionState == NPC_ACTION_WAIT)
{
mButton->setCaption(CAPTION_WAITING);
}
else if (mActionState == NPC_ACTION_NEXT)
{
mButton->setCaption(CAPTION_NEXT);
}
else if (mActionState == NPC_ACTION_CLOSE)
{
mButton->setCaption(CAPTION_CLOSE);
}
place(0, 0, mScrollArea, 5, 3);
place(4, 3, mButton);
}
else if (mInputState != NPC_INPUT_NONE)
{
mButton->setCaption(CAPTION_SUBMIT);
if (mInputState == NPC_INPUT_LIST)
{
place(0, 0, mScrollArea, 5, 3);
place(0, 3, mListScrollArea, 5, 3);
place(3, 6, mButton, 2);
mItemList->setSelected(-1);
}
else if (mInputState == NPC_INPUT_STRING)
{
place(0, 0, mScrollArea, 5, 3);
place(0, 3, mTextField, 5);
place(0, 4, mResetButton, 2);
place(3, 4, mButton, 2);
}
else if (mInputState == NPC_INPUT_INTEGER)
{
place(0, 0, mScrollArea, 5, 3);
place(0, 3, mMinusButton, 1);
place(1, 3, mIntField, 3);
place(4, 3, mPlusButton, 1);
place(0, 4, mResetButton, 2);
place(3, 4, mButton, 2);
}
}
Layout &layout = getLayout();
layout.setRowHeight(0, Layout::AUTO_SET);
mButton->setEnabled(mActionState != NPC_ACTION_WAIT);
redraw();
mScrollArea->setVerticalScrollAmount(mScrollArea->getVerticalMaxScroll());
}