/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
/* This file implements the new skill dialog for use under the latest
* version of the skill system as of 2005/02/20
*/
#include "newskill.h"
#include "listbox.h"
#include "scrollarea.h"
#include "button.h"
#include "../main.h"
char *skill_name[] = {
// 0-99
// weapon skills 0-9
"Short Blades", "Long Blades", "Hammers", "Archery", "Whip",
"Exotic", "Throwing ", "Piercing", "Hand to Hand", "",
// magic skills 10-19
"Djin (Fire)", "Niksa (Water)", "Earth (Kerub)", "Air (Ariel)",
"Paradin (Light)", "Tharsis (Dark)", "Crono (Time)", "Astra (Space)",
"Gen (Mana)", "",
// craft skills 20-29
"Weaponsmithing", "Armorcrafting", "Jeweler", "Cook", "Tailor",
"Alchemist", "Artisan", "", "", "",
// general skills 30-39
"Running", "Jumping", "Searching", "Sneak", "Trading", "Intimidate",
"", "", "", "",
// combat skills 40-49
"Dodge", "Accuracy", "Critical", "Block", "Parry", "Diehard", "Magic Aura",
"Counter", "", "",
// resistance skills 50-59
"Poison", "Silence", "Petrify", "Paralyze", "Blind", "Slow", "Zombie",
"Critical", "", "",
// element reistance 60-69
"Heat (Fire)", "Chill (Water)", "Stone (Earth)", "Wind (Air)",
"Shine (Light)", "Shadow (Dark)", "Decay (Time)", "Chaos (Space)", "", "",
// hunting skills 70-79
"Insects", "Birds", "Lizards", "Amorphs", "Undead", "Machines", "Arcana",
"Humanoids", "", "",
// stats 80-89
"Strength", "Fortitude", "Vitality", "Menality", "Awareness", "Mana",
"Dexterity", "", "", "",
// unused (reserved) 90-99
"", "", "", "", "", "", "", "", "", ""
};
NewSkillDialog::NewSkillDialog():
Window("Skills")
{
// create controls
catButton[0] = new Button("Weapons");
catButton[1] = new Button("Magic");
catButton[2] = new Button("Craft");
catButton[3] = new Button("General");
catButton[4] = new Button("Combat");
catButton[5] = new Button("E. Resist");
catButton[6] = new Button("S. Resist");
catButton[7] = new Button("Hunting");
catButton[8] = new Button("Stat");
closeButton = new Button("Close");
// captions
// events
catButton[0]->setEventId("g1");
catButton[1]->setEventId("g2");
catButton[2]->setEventId("g3");
catButton[3]->setEventId("g4");
catButton[4]->setEventId("g5");
catButton[5]->setEventId("g6");
catButton[6]->setEventId("g7");
catButton[7]->setEventId("g8");
catButton[8]->setEventId("g9");
closeButton->setEventId("close");
// positioning
setSize(560, 300);
catButton[0]->setPosition(10, 10);
catButton[1]->setPosition(60, 10);
catButton[2]->setPosition(100, 10);
catButton[3]->setPosition(180, 10);
catButton[4]->setPosition(240, 10);
catButton[5]->setPosition(300, 10);
catButton[6]->setPosition(370, 10);
catButton[7]->setPosition(430, 10);
catButton[8]->setPosition(490, 10);
closeButton->setPosition(480, 280);
// add controls
add(catButton[0]);
add(catButton[1]);
add(catButton[2]);
add(catButton[3]);
add(catButton[4]);
add(catButton[5]);
add(catButton[6]);
add(catButton[7]);
add(catButton[8]);
add(closeButton);
// add event detection
catButton[0]->addActionListener(this);
catButton[1]->addActionListener(this);
catButton[2]->addActionListener(this);
catButton[3]->addActionListener(this);
catButton[4]->addActionListener(this);
catButton[5]->addActionListener(this);
catButton[6]->addActionListener(this);
catButton[7]->addActionListener(this);
catButton[8]->addActionListener(this);
closeButton->addActionListener(this);
// setting up the container
/*skillList = new gcn::Container();
skillList->setOpaque(false);
skillList->setDimension(gcn::Rectangle(0, 0, 230, 600));
for (int b = 0; b < N_SKILL; b++) {
skillList->add(&skillLabel[b], 20, 20 * b);
}
// the scroll area (content = container)
skillScrollArea = new ScrollArea();
skillScrollArea->setDimension(gcn::Rectangle(5, 5, 229, 290));
skillScrollArea->setContent(skillList);
add(skillScrollArea);*/
// finsihing touches
setLocationRelativeTo(getParent());
}
NewSkillDialog::~NewSkillDialog()
{
delete skillbar;
delete []skillLabel;
delete closeButton;
delete []catButton;
}
void NewSkillDialog::action(const std::string& eventId)
{
if (eventId == "close")
{
setVisible(false);
}
else if (eventId == "g1") // weapons group 0-10
{
startPoint =0;
}
}