/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
/* This file implements the new skill dialog for use under the latest
* version of the skill system as of 2005/02/20
*/
#include "newskill.h"
#include "listbox.h"
#include "scrollarea.h"
#include "button.h"
#include "../main.h"
char *skill_name[] = {
// 0-99
// weapon skills 0-9
"Short Blades", "Long Blades", "Hammers", "Archery", "Whip",
"Exotic", "Throwing ", "Piercing", "Hand to Hand", "",
// magic skills 10-19
"Djin (Fire)", "Niksa (Water)", "Earth (Kerub)", "Air (Ariel)",
"Paradin (Light)", "Tharsis (Dark)", "Crono (Time)", "Astra (Space)",
"Gen (Mana)", "",
// craft skills 20-29
"Weaponsmithing", "Armorcrafting", "", "", "", "", "", "", "", "",
"", "", "", "", "", "", "", "", "", "",
"", "", "", "", "", "", "", "", "", "",
"", "", "", "", "", "", "", "", "", "",
"", "", "", "", "", "", "", "", "", "",
"", "", "", "", "", "", "", "", "", "",
"", "", "", "", "", "", "", "", "", "",
"", "", "", "", "", "", "", "", "", ""
};
NewSkillDialog::NewSkillDialog():
Window("Skills")
{
// the window
setSize(400, 300);
// the skill labels
skillLabel = new gcn::Label[N_SKILL];
for (int a = 0; a < N_SKILL; a++) {
skillLabel[a].setCaption(skill_name[a]);
skillLabel[a].setDimension(gcn::Rectangle(8, 190, 200, 16));
}
// the close button
closeButton = new Button("Close");
closeButton->setEventId("close");
closeButton->setPosition(160, 210);
add(closeButton);
// setting up the container
skillList = new gcn::Container();
skillList->setOpaque(false);
skillList->setDimension(gcn::Rectangle(0, 0, 230, 600));
for (int b = 0; b < N_SKILL; b++) {
skillList->add(&skillLabel[b], 20, 20 * b);
}
// the scroll area (content = container)
skillScrollArea = new ScrollArea();
skillScrollArea->setDimension(gcn::Rectangle(5, 5, 229, 290));
skillScrollArea->setContent(skillList);
add(skillScrollArea);
closeButton->addActionListener(this);
setLocationRelativeTo(getParent());
}
NewSkillDialog::~NewSkillDialog()
{
delete skillScrollArea;
delete []skillLabel;
delete closeButton;
}
void NewSkillDialog::action(const std::string& eventId)
{
if (eventId == "close")
{
setVisible(false);
}
}