/*
* The Mana World
* Copyright (C) 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "gui.h"
#include "ministatus.h"
#include "progressbar.h"
#include "status.h"
#include "../animatedsprite.h"
#include "../configuration.h"
#include "../graphics.h"
#include "../localplayer.h"
#include "../utils/stringutils.h"
MiniStatusWindow::MiniStatusWindow():
Popup("MiniStatus")
{
mHpBar = new ProgressBar(1.0f, 100, 20, 0, 171, 34);
mMpBar = new ProgressBar(1.0f, 100, 20, 26, 102, 230);
mXpBar = new ProgressBar(1.0f, 100, 20, 143, 192, 211);
mHpBar->setPosition(0, 3);
mMpBar->setPosition(mHpBar->getWidth() + 3, 3);
mXpBar->setPosition(mMpBar->getX() + mMpBar->getWidth() + 3, 3);
add(mHpBar);
add(mMpBar);
add(mXpBar);
setContentSize(mXpBar->getX() + mXpBar->getWidth(),
mXpBar->getY() + mXpBar->getHeight());
}
void MiniStatusWindow::setIcon(int index, AnimatedSprite *sprite)
{
if (index >= (int) mIcons.size())
mIcons.resize(index + 1, NULL);
if (mIcons[index])
delete mIcons[index];
mIcons[index] = sprite;
}
void MiniStatusWindow::eraseIcon(int index)
{
mIcons.erase(mIcons.begin() + index);
}
extern volatile int tick_time;
void MiniStatusWindow::update()
{
StatusWindow::updateHPBar(mHpBar);
StatusWindow::updateMPBar(mMpBar);
StatusWindow::updateXPBar(mXpBar);
// Displays the number of monsters to next lvl
// (disabled for now but interesting idea)
/*
if (config.getValue("xpBarMonsterCounterExp", 0)!=0)
{
updatedText << " | "
<< (int)(((float)player_node->mXpForNextLevel - (float)player_node->mXp)
/ (float)config.getValue("xpBarMonsterCounterExp", 0))
<< " "
<< config.getValue("xpBarMonsterCounterName", "Monsters") <<" left...";
}
*/
for (unsigned int i = 0; i < mIcons.size(); i++)
if (mIcons[i])
mIcons[i]->update(tick_time * 10);
}
void MiniStatusWindow::draw(gcn::Graphics *graphics)
{
update();
drawChildren(graphics);
}
void MiniStatusWindow::drawIcons(Graphics *graphics)
{
// Draw icons
int icon_x = mXpBar->getX() + mXpBar->getWidth() + 4;
for (unsigned int i = 0; i < mIcons.size(); i++) {
if (mIcons[i]) {
mIcons[i]->draw(graphics, icon_x, 3);
icon_x += 2 + mIcons[i]->getWidth();
}
}
}