/*
* The Mana Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gui/ministatus.h"
#include "animatedsprite.h"
#include "configuration.h"
#include "graphics.h"
#include "localplayer.h"
#include "gui/gui.h"
#include "gui/statuswindow.h"
#include "gui/theme.h"
#include "gui/widgets/progressbar.h"
#include "net/net.h"
#include "net/playerhandler.h"
#include "utils/stringutils.h"
extern volatile int tick_time;
MiniStatusWindow::MiniStatusWindow():
Popup("MiniStatus")
{
int max = player_node->getMaxHp();
mHpBar = new ProgressBar(max ? (float) player_node->getHp() / max : 0,
100, 20, Theme::PROG_HP);
max = player_node->getMaxMP();
mMpBar = new ProgressBar(max ? (float) player_node->getMP() / max : 0,
100, 20, Net::getPlayerHandler()->canUseMagic() ?
Theme::PROG_MP : Theme::PROG_NO_MP);
max = player_node->getExpNeeded();
mXpBar = new ProgressBar(max ? (float) player_node->getExp() / max : 0,
100, 20, Theme::PROG_EXP);
mHpBar->setPosition(0, 3);
mMpBar->setPosition(mHpBar->getWidth() + 3, 3);
mXpBar->setPosition(mMpBar->getX() + mMpBar->getWidth() + 3, 3);
add(mHpBar);
add(mMpBar);
add(mXpBar);
setContentSize(mXpBar->getX() + mXpBar->getWidth(),
mXpBar->getY() + mXpBar->getHeight());
setVisible((bool) config.getValue(getPopupName() + "Visible", true));
update(StatusWindow::HP);
}
void MiniStatusWindow::setIcon(int index, AnimatedSprite *sprite)
{
if (index >= (int) mIcons.size())
mIcons.resize(index + 1, NULL);
if (mIcons[index])
delete mIcons[index];
mIcons[index] = sprite;
}
void MiniStatusWindow::eraseIcon(int index)
{
mIcons.erase(mIcons.begin() + index);
}
void MiniStatusWindow::drawIcons(Graphics *graphics)
{
// Draw icons
int icon_x = mXpBar->getX() + mXpBar->getWidth() + 4;
for (unsigned int i = 0; i < mIcons.size(); i++)
{
if (mIcons[i])
{
mIcons[i]->draw(graphics, icon_x, 3);
icon_x += 2 + mIcons[i]->getWidth();
}
}
}
void MiniStatusWindow::update(int id)
{
if (id == StatusWindow::HP)
{
StatusWindow::updateHPBar(mHpBar);
}
else if (id == StatusWindow::MP)
{
StatusWindow::updateMPBar(mMpBar);
}
else if (id == StatusWindow::EXP)
{
StatusWindow::updateXPBar(mXpBar);
}
}
void MiniStatusWindow::logic()
{
Popup::logic();
// Displays the number of monsters to next lvl
// (disabled for now but interesting idea)
/*
if (config.getValue("xpBarMonsterCounterExp", 0)!=0)
{
updatedText << " | "
<< (int)(((float)player_node->mXpForNextLevel - (float)player_node->mXp)
/ (float)config.getValue("xpBarMonsterCounterExp", 0))
<< " "
<< config.getValue("xpBarMonsterCounterName", "Monsters") <<" left...";
}
*/
for (unsigned int i = 0; i < mIcons.size(); i++)
if (mIcons[i])
mIcons[i]->update(tick_time * 10);
}