/*
* The Mana Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2012 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gui/minimap.h"
#include "actorspritemanager.h"
#include "being.h"
#include "configuration.h"
#include "graphics.h"
#include "localplayer.h"
#include "log.h"
#include "map.h"
#include "gui/setup.h"
#include "resources/image.h"
#include "resources/resourcemanager.h"
#include "resources/userpalette.h"
#include "utils/gettext.h"
#include <guichan/font.hpp>
Minimap::Minimap():
mMap(0),
mMapImage(0),
mWidthProportion(0.5),
mHeightProportion(0.5)
{
setSize(100, 100);
}
Minimap::~Minimap()
{
if (mMapImage)
mMapImage->decRef();
}
void Minimap::setMap(Map *map)
{
// Adapt the image
if (mMapImage)
{
mMapImage->decRef();
mMapImage = 0;
}
if (map)
{
mMap = map;
std::string tempname =
"graphics/minimaps/" + map->getFilename() + ".png";
ResourceManager *resman = ResourceManager::getInstance();
std::string minimapName = map->getProperty("minimap");
if (minimapName.empty() && resman->exists(tempname))
minimapName = tempname;
if (!minimapName.empty())
mMapImage = resman->getImage(minimapName);
}
if (mMapImage)
{
mWidthProportion = (float) mMapImage->getWidth() / map->getWidth();
mHeightProportion = (float) mMapImage->getHeight() / map->getHeight();
setVisible(true);
}
else
{
setVisible(true);
}
}
void Minimap::draw(gcn::Graphics *graphics)
{
const int width = getWidth();
const int height = getHeight();
graphics->pushClipArea(gcn::Rectangle(0, 0, width, height));
int mapOriginX = 0;
int mapOriginY = 0;
if (mMapImage && mMap)
{
if (mMapImage->getWidth() > width ||
mMapImage->getHeight() > height)
{
const Vector &p = local_player->getPosition();
mapOriginX = (int) ((width / 2) - (int) (p.x * mWidthProportion)
/ mMap->getTileWidth());
mapOriginY = (int) ((height / 2) - (int) (p.y * mHeightProportion)
/ mMap->getTileHeight());
const int minOriginX = width - mMapImage->getWidth();
const int minOriginY = height - mMapImage->getHeight();
if (mapOriginX < minOriginX)
mapOriginX = minOriginX;
if (mapOriginY < minOriginY)
mapOriginY = minOriginY;
if (mapOriginX > 0)
mapOriginX = 0;
if (mapOriginY > 0)
mapOriginY = 0;
}
static_cast<Graphics*>(graphics)->
drawImage(mMapImage, mapOriginX, mapOriginY);
}
const ActorSprites &actors = actorSpriteManager->getAll();
for (ActorSpritesConstIterator it = actors.begin(), it_end = actors.end();
it != it_end; it++)
{
if ((*it)->getType() == ActorSprite::FLOOR_ITEM)
continue;
const Being *being = static_cast<Being*>(*it);
if (!being->isAlive())
continue;
int dotSize = 2;
int type = UserPalette::PC;
if (being == local_player)
{
type = UserPalette::SELF;
dotSize = 3;
}
else if (being->isGM())
type = UserPalette::GM;
else if (being->isInParty())
type = UserPalette::PARTY;
else
{
switch (being->getType())
{
case ActorSprite::MONSTER:
type = UserPalette::MONSTER;
break;
case ActorSprite::NPC:
type = UserPalette::NPC;
break;
default:
continue;
}
}
graphics->setColor(userPalette->getColor(type));
const int offsetHeight = (int) ((dotSize - 1) * mHeightProportion);
const int offsetWidth = (int) ((dotSize - 1) * mWidthProportion);
const Vector &pos = being->getPosition();
if (mMap)
{
graphics->fillRectangle(gcn::Rectangle(
(int) (pos.x * mWidthProportion) / mMap->getTileWidth()
+ mapOriginX - offsetWidth,
(int) (pos.y * mHeightProportion) / mMap->getTileHeight()
+ mapOriginY - offsetHeight,
dotSize, dotSize));
}
}
graphics->popClipArea();
}