/*
* The Mana World
* Copyright (C) 2004-2005 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "gui/minimap.h"
#include "being.h"
#include "beingmanager.h"
#include "configuration.h"
#include "graphics.h"
#include "localplayer.h"
#include "log.h"
#include "map.h"
#include "player.h"
#include "gui/palette.h"
#include "gui/partywindow.h"
#include "resources/image.h"
#include "resources/resourcemanager.h"
#include "utils/gettext.h"
#include <guichan/font.hpp>
bool Minimap::mShow = true;
Minimap::Minimap():
Window(_("Map")),
mMapImage(0),
mWidthProportion(0.5),
mHeightProportion(0.5)
{
setWindowName("MiniMap");
mShow = config.getValue(getWindowName() + "Show", true);
setDefaultSize(5, 25, 100, 100);
// set this to false as the minimap window size is changed
//depending on the map size
setResizable(false);
setDefaultVisible(true);
setSaveVisible(false);
setStickyButton(true);
setSticky(false);
loadWindowState();
setVisible(mShow);
}
Minimap::~Minimap()
{
config.setValue(getWindowName() + "Show", mShow);
if (mMapImage)
mMapImage->decRef();
}
void Minimap::setMap(Map *map)
{
// Set the title for the Minimap
std::string caption;
if (map->hasProperty("name"))
caption = map->getProperty("name");
else if (map->hasProperty("mapname"))
caption = map->getProperty("mapname");
else
caption = _("Map");
minimap->setCaption(caption);
// Adapt the image
if (mMapImage)
mMapImage->decRef();
ResourceManager *resman = ResourceManager::getInstance();
mMapImage = resman->getImage(map->getProperty("minimap"));
if (!mShow)
return;
if (mMapImage)
{
const int offsetX = 2 * getPadding();
const int offsetY = getTitleBarHeight() + getPadding();
const int titleWidth = getFont()->getWidth(getCaption()) + 15;
const int mapWidth = mMapImage->getWidth() < 100 ?
mMapImage->getWidth() + offsetX : 100;
const int mapHeight = mMapImage->getHeight() < 100 ?
mMapImage->getHeight() + offsetY : 100;
setMinWidth(mapWidth > titleWidth ? mapWidth : titleWidth);
setMinHeight(mapHeight);
mWidthProportion = (float) mMapImage->getWidth() / map->getWidth();
mHeightProportion = (float) mMapImage->getHeight() / map->getHeight();
setMaxWidth(mMapImage->getWidth() > titleWidth ?
mMapImage->getWidth() + offsetX : titleWidth);
setMaxHeight(mMapImage->getHeight() + offsetY);
setDefaultSize(getX(), getY(), getWidth(), getHeight());
resetToDefaultSize();
setVisible(true);
}
else
{
setVisible(false);
}
}
void Minimap::toggle()
{
setVisible(!mShow, isSticky());
mShow = isVisible();
}
void Minimap::draw(gcn::Graphics *graphics)
{
Window::draw(graphics);
const gcn::Rectangle a = getChildrenArea();
graphics->pushClipArea(a);
int mapOriginX = 0;
int mapOriginY = 0;
if (mMapImage)
{
if (mMapImage->getWidth() > a.width ||
mMapImage->getHeight() > a.height)
{
const Vector &p = player_node->getPosition();
mapOriginX = (int) (((a.width) / 2) - (int) (p.x * mWidthProportion) / 32);
mapOriginY = (int) (((a.height) / 2) - (int) (p.y * mHeightProportion) / 32);
const int minOriginX = a.width - mMapImage->getWidth();
const int minOriginY = a.height - mMapImage->getHeight();
if (mapOriginX < minOriginX)
mapOriginX = minOriginX;
if (mapOriginY < minOriginY)
mapOriginY = minOriginY;
if (mapOriginX > 0)
mapOriginX = 0;
if (mapOriginY > 0)
mapOriginY = 0;
}
static_cast<Graphics*>(graphics)->
drawImage(mMapImage, mapOriginX, mapOriginY);
}
const Beings &beings = beingManager->getAll();
for (Beings::const_iterator bi = beings.begin(), bi_end = beings.end();
bi != bi_end; ++bi)
{
const Being *being = (*bi);
int dotSize = 2;
switch (being->getType())
{
case Being::PLAYER:
{
Palette::ColorType type = Palette::PC;
if (being == player_node)
{
type = Palette::SELF;
dotSize = 3;
}
else if (partyWindow->findMember(being->getId()))
{
type = Palette::PARTY;
}
if (static_cast<const Player*>(being)->isGM())
type = Palette::GM_NAME;
graphics->setColor(guiPalette->getColor(type));
break;
}
case Being::MONSTER:
graphics->setColor(guiPalette->getColor(Palette::MONSTER));
break;
case Being::NPC:
graphics->setColor(guiPalette->getColor(Palette::NPC));
break;
default:
continue;
}
const int offsetHeight = (int) ((dotSize - 1) * mHeightProportion);
const int offsetWidth = (int) ((dotSize - 1) * mWidthProportion);
const Vector &pos = being->getPosition();
graphics->fillRectangle(gcn::Rectangle(
(int) (pos.x * mWidthProportion) / 32 + mapOriginX - offsetWidth,
(int) (pos.y * mHeightProportion) / 32 + mapOriginY - offsetHeight,
dotSize, dotSize));
}
graphics->popClipArea();
}