/*
* The Mana World
* Copyright (C) 2004-2005 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <guichan/font.hpp>
#include "minimap.h"
#include "../being.h"
#include "../beingmanager.h"
#include "../configuration.h"
#include "../graphics.h"
#include "../localplayer.h"
#include "../resources/image.h"
#include "../utils/gettext.h"
bool Minimap::mShow = true;
Minimap::Minimap():
Window(_("MiniMap")),
mMapImage(NULL),
mProportion(0.5)
{
setWindowName("MiniMap");
mShow = config.getValue(getWindowName() + "Show", true);
setDefaultSize(5, 25, 100, 100);
setResizable(true);
loadWindowState();
}
Minimap::~Minimap()
{
if (mMapImage)
mMapImage->decRef();
config.setValue(getWindowName() + "Show", mShow);
}
void Minimap::setMapImage(Image *img)
{
if (mMapImage)
mMapImage->decRef();
mMapImage = img;
if (mMapImage)
{
const int offsetX = 2 * getPadding();
const int offsetY = getTitleBarHeight() + getPadding();
const int titleWidth = getFont()->getWidth(getCaption()) + 15;
const int mapWidth = mMapImage->getWidth() < 100 ?
mMapImage->getWidth() + offsetX : 100;
const int mapHeight = mMapImage->getHeight() < 100 ?
mMapImage->getHeight() + offsetY : 100;
setMinWidth(mapWidth > titleWidth ? mapWidth : titleWidth);
setMinHeight(mapHeight);
setMaxWidth(mMapImage->getWidth() > titleWidth ?
mMapImage->getWidth() + offsetX : titleWidth);
setMaxHeight(mMapImage->getHeight() + offsetY);
// Make sure the window is within the minimum and maximum boundaries
// TODO: Shouldn't this be happening automatically within the Window
// class?
if (getMinWidth() > getWidth())
setWidth(getMinWidth());
else if (getMaxWidth() < getWidth())
setWidth(getMaxWidth());
if (getMinHeight() > getHeight())
setHeight(getMinHeight());
else if (getMaxHeight() < getHeight())
setHeight(getMaxHeight());
setContentSize(getWidth() - offsetX, getHeight() - offsetY);
setDefaultSize(getX(), getY(), getWidth(), getHeight());
resetToDefaultSize();
setVisible(mShow);
}
else
{
setVisible(false);
}
}
void Minimap::toggle()
{
mShow = !mShow;
}
void Minimap::draw(gcn::Graphics *graphics)
{
setVisible(mShow);
Window::draw(graphics);
if (!mShow)
return;
const gcn::Rectangle a = getChildrenArea();
graphics->pushClipArea(a);
int mapOriginX = 0;
int mapOriginY = 0;
if (mMapImage)
{
if (mMapImage->getWidth() > a.width ||
mMapImage->getHeight() > a.height)
{
mapOriginX = (int) (((a.width) / 2) - (player_node->mX * mProportion));
mapOriginY = (int) (((a.height) / 2) - (player_node->mY * mProportion));
const int minOriginX = a.width - mMapImage->getWidth();
const int minOriginY = a.height - mMapImage->getHeight();
if (mapOriginX < minOriginX)
mapOriginX = minOriginX;
if (mapOriginY < minOriginY)
mapOriginY = minOriginY;
if (mapOriginX > 0)
mapOriginX = 0;
if (mapOriginY > 0)
mapOriginY = 0;
}
static_cast<Graphics*>(graphics)->
drawImage(mMapImage, mapOriginX, mapOriginY);
}
const Beings &beings = beingManager->getAll();
Beings::const_iterator bi;
for (bi = beings.begin(); bi != beings.end(); bi++)
{
const Being *being = (*bi);
int dotSize = 2;
switch (being->getType()) {
case Being::PLAYER:
if (being == player_node)
{
dotSize = 3;
graphics->setColor(gcn::Color(61, 209, 52));
break;
}
graphics->setColor(gcn::Color(61, 52, 209));
break;
case Being::MONSTER:
graphics->setColor(gcn::Color(209, 52, 61));
break;
case Being::NPC:
graphics->setColor(gcn::Color(255, 255, 0));
break;
default:
continue;
}
const int offset = (int) ((dotSize - 1) * mProportion);
graphics->fillRectangle(gcn::Rectangle(
(int) (being->mX * mProportion) + mapOriginX - offset,
(int) (being->mY * mProportion) + mapOriginY - offset,
dotSize, dotSize));
}
graphics->popClipArea();
}