/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#ifndef _TMW_LOGIN_H
#define _TMW_LOGIN_H
#include <iosfwd>
#include <guichan/actionlistener.hpp>
#include "window.h"
#include "../guichanfwd.h"
struct SDL_KeyboardEvent;
/**
* The login dialog.
*
* \ingroup Interface
*/
class LoginDialog : public Window, public gcn::ActionListener {
public:
/**
* Constructor
*
* @see Window::Window
*/
LoginDialog();
/**
* Destructor
*/
~LoginDialog();
/**
* Called when receiving actions from the widgets.
*/
void action(const std::string& eventId);
// Made them public to have the possibility to request focus
// from external functions.
gcn::TextField *userField;
gcn::TextField *passField;
private:
gcn::Label *userLabel;
gcn::Label *passLabel;
gcn::Label *serverLabel;
gcn::TextField *serverField;
gcn::CheckBox *keepCheck;
gcn::Button *okButton;
gcn::Button *cancelButton;
gcn::Button *registerButton;
};
/**
* Listener used for handling wrong password.
*/
class WrongPasswordNoticeListener : public gcn::ActionListener {
public:
void setLoginDialog(LoginDialog *loginDialog);
void action(const std::string &eventId);
private:
LoginDialog *mLoginDialog;
};
/**
* Listener used for handling wrong username.
*/
class WrongUsernameNoticeListener : public gcn::ActionListener {
public:
void setLoginDialog(LoginDialog *loginDialog);
void action(const std::string &eventId);
private:
LoginDialog *mLoginDialog;
};
/**
* Handle input
*/
void loginInputHandler(SDL_KeyboardEvent *keyEvent);
/**
* Attempt to login to login server
* Return an error code if any, and then stay at LOGIN state.
* 0 means ok.
* 1 means Wrong Password
* 2 means unregistered ID
* 3 means rejected from server
* 4 means blocked by GM Team
* 5 means expired ID
* 6 means unable to connect to server
* 9 means username already existing
* -1 means unknown error
*/
int attemptLogin(const std::string& user, const std::string& pass);
enum
{
LOGIN_OK = 0,
LOGIN_WRONG_PASSWORD,
LOGIN_UNREGISTERED_ID,
LOGIN_REJECTED,
LOGIN_BLOCKED,
LOGIN_EXPIRED,
LOGIN_NO_CONNECTION,
LOGIN_USERNAME_TWICE = 9,
LOGIN_UNKNOWN_ERROR = -1
};
#endif